DESIGN OF INTERACTIVE LEARNING MEDIA IN THE COVID-19 PANDEMIC TIME USING ISPRING

The learning process is a systematic activity deliberately designed by educators to achieve the desired learning objectives. One of the factors that affect the process of learning is a learning medium. Learning media is a tool that educators use to deliver the concept or material to target and meaningful learners. This research was conducted at Universitas Muhammadiyah Tangerang in the mathematics education study program. The purpose of this research is to develop Ispring interactive media design. The methods used in this study are research and development with ADDIE (Analysis, Design, Development, Implementation, Evaluation) models. The stages include analysis, design, development, and implementation. Based on the experts' validation results by getting scores of 80.34% and 80% respectively with proper criteria, and the results of small-scale trials got a score of 85% and 88.34%, respectively, which was feasible and usable.


INTRODUCTION
Coronavirus disease 2019 , which has hit countries globally, has its impact and challenges for educational institutions, especially universities. To prevent the wider spread of Covid-19, the Government has banned mass crowding, social distancing, and physical distancing. Through the Ministry of Education and Culture, the Government of Indonesia has prohibited universities from conducting face-to-face (conventional) lectures for an unspecified amount of time and replacing them with online lectures. Moore et al., (2011) Online learning is a learning that uses the internet network with accessibility, connectivity, flexibility, and the ability to bring forth different types of learning interactions. Various media can also be used to support the implementation of online learning. For example, virtual classes use Google Classroom, Edmodo, and Schoology services (Enriquez, 2014;Sicat, 2015;Shampa, 2016) and instant messaging apps like WhatsApp (So, 2016).
Online learning can even be done through social media such as Facebook and Instagram (Kumar & Nanda, 2018). Learning Media is every person, material, tool, or event that can create conditions that allow learners to receive knowledge, skills and attitudes (Purwono, 2018). Media is a tool to deliver messages or learning information that will be conveyed by the message source to the recipient of the message (Umar, 2014). Smaky says learning media is a tool that works and is used to convey the message of learning (Suryani et al., 2018).
Learning media works and can be used to convey messages when learning. Besides, the use of learning media in the learning process can awaken new desires and interests, generate motivation and stimulation of learning, and even bring psychological influences to students (As-Syifa, 2018). Based on some of the above understandings, learning media is a tool used to convey the message of learning delivered by the message source to the recipient of the message.
Some of the subjects that need to be supported with interactive multimedia programs.
One of them is mathematics. Because mathematics is a lesson that does not rely on memory skills. However, students are required to understand the material in order to determine the solution of a given problem (Waldopo, 2011). A wide range of applications and software can be used as a learning medium. One of them is Ispring. Himmah (2017) Ispring is a software that can convert presentation files to flash format so that other programmers cannot edit it.
So that each product produced has its characteristics. Teachers or lecturers can use Ispring as an alternative if the school does not have a projector, the teacher can transfer it into a CD or DVD as a provision for students in-home learning (Kartono, 2014). Design of interactive learning media in the covid-19 pandemic time using ispring Fadillah, Bilda, Saleh, Yenni This software can also be used to add quizzes, add audio, video recorders. So using Ispring can make presentation files more interesting. Wagino, et al., (2015) states that this software can also convert presenter files to scorm/AICC form, which is a form that can be used in LMS (Learning Management System) e-learning. This function makes it easier for users, so that users can utilize Ispring as a tool for online learning activities. Basuki dan Sholeh to produce a particular product and test its effectiveness. Suryani, et al. (2018) stated that the ADDIE model focuses on developing learning goals, and one of them is media. This model's advantage is its work step, which refers to the previous work step that has been improved, so it is expected to get an effective product. The stages performed by researchers this time include analysis, design, development, and implementation. This iSpring based interactive media development uses second-half flat analytical geometry materials. Ispring's interactive media helps the learning process be more concrete with videos, audios, materials, animations, and images. The quality of resulting product is analyzed with the measures adopted from the Fadillah dan Bilda (2019). Polls used for validity assessments using numerical ranking scales adapted from Sugiyono (2016). To measure the product's practicality is analyzed with the measures and practicality criteria adopted from (Setiawan, 2017).

RESULTS AND DISCUSSION
The result of this study is a product of valid, practical, and effective Ispring interactive media that students can use in understanding flat analytical geometry materials. This research goes through several steps as follows: Analysis stage, researchers perform analysis of the need to produce learning media that match students' needs in flat analytical geometry courses. At the time of initial observation, researchers saw that students were less interested and enthused following lectures. Lecturers still looked dominant so that students were less actively involved, and it has not seen any use of learning media according to students' needs and conditions. So this is the focus of researchers to develop learning media.
The design stage, the result of the needs analysis, is arranged and processed into a design that will be used as a reference for the manufacture of the initial product. The next stage is to design learning media according to basic competencies and learning achievements.
At this stage, researchers design learning media by considering the feasibility of the content or material, language, and presentation. Besides, researchers also take to the principles in mathematics, as developed media can foster interest and curiosity, and imagination in the process of learning activities. The original product has been created, then validated, and inputted by materials experts and media experts. Validation results can be used as a reference for improvement in order for the product to fit the original purpose. Here are the validation results of material experts and media experts with indicators adapted from (Fadillah & Bilda, 2019), namely: content eligibility, language, and presentation. and 80% in good criteria so that it is worth using.
The development and Implementation stages. At this stage, the manufacture of products that have been processed at the design stage. The creation of existing components of learning media is done with iSpring. Furthermore, the product is tested in the field on a small scale. The trial results were catalyzed to determine whether or not the product should proceed to the next stage of implementation. This stage is at the stage of applying the results of products that have been made and tested to experts. Learning media products are said to be feasible by experts, so they are then tested to assess the practicality of the product. The questionnaire results will be used as a reference to revise the product until the product is completely practical to use. Based on the table above, lecturers' assessment gets a percentage of 85% with criteria very feasible so that media can be implemented to students. Implementation to students is done to know the students' responses when doing learning using iSpring based interactive media. The students' responses received a percentage of 88.34% of the category is very feasible, so the media is said to be practical in its use.
In this study, researchers conducted observations and analysis by conducting field studies and identification to determine the problems and obstacles in the study of Analytical Geometry courses, conducting needs assessment analysis. Furthermore, formulating   After revision and improvement, then continued at the small-scale test stage to know the product's practicality to lecturers and students, and obtained very practical results and worth using. It is seen in Table 2. From the various stages and analysis that has been done, the purpose of this research is said to have been achieved and obtained results in the form of products that have qualified validity and practicality, it in accordance with the opinion (Disnawati & Nahak, 2019).
Ispring media is expected to help in the learning process more interesting and can improve students learning achievement. By the use of learning media can improve the learning experience and self-reliance while following the learning process. Hamalik stated that learning media could generate new desires and interests, generate motivation and stimulation of learning activities, and bring psychological influence to students (Hastuti et al., 2017). The use of learning media can clarify the presentation of messages and information so as to facilitate and improve the learning process and results (Samura, 2015). The use of learning media by utilizing technology can improve the results of learning mathematics.
Learning mathematics with learning media that use ICT is better than the results of learning mathematics using conventional media. Average math scoring using ICT media was 79 while using conventional media was 72.75 (Tatan & Sumiati, 2011).

CONCLUSION
Based on the formulation of the problems and the results of the study described above, the researchers concluded that this study produced iSpring interactive media products as one of the alternatives of online learning media during the covid-19 pandemic that is worth using based on the validation results of experts with criteria worth using. And based on the