Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini
Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini (p-ISSN: 2301-9905 | e-ISSN: 2775-409X) is a journal of the Early Childhood Education (PAUD) study program containing articles in the field of education, specifically focusing on early childhood education. Articles published in this journal can employ both qualitative and quantitative approaches. Research designs may include action research, experimental studies, and case studies. This peer-reviewed scientific journal is managed by the Early Childhood Education Teacher Education Program at the Faculty of Teacher Training and Education, Universitas Muhammadiyah Tangerang, and is intended for researchers interested in early childhood education. Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini is published three times a year (January, July, and October) Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini has been indexed by:
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The Effect of MarBel Animation Media on The Ability to Recognize Numbers in Early Childhood at TK Aisyiyah Bustanul Athfal 14
Technological advances in education are characterized by creation of varied learning media, for instance animation. Animation can be implemented in learning, especially for early childhood to develop children’s cognitive knowledge, such as recognizing numbers. This study aims to find out the effect of MarBel animation on the ability to recognize numbers in early childhood at Aisyiyah Bustanul Athfal 14 Kindergarten. The researcher applied quasi-experiment with one group pretest-posttest design. The sample was 15 students of Grapes Class Kindergarten B at Aisyiyah Bustanul Athfal 14 Kindergarten. Meanwhile, data collection was carried out through observation and documentation. The data analysis applied was statistics including normality tests and hypothesis tests. The results showed the Asymp. Sig. (2-tailed) value is 0.001 <0.05 which indicates H0 is rejected and H1 is accepted. Thus, it can be concluded that there is an effect of MarBel animation on the ability to recognize numbers in early childhood at Aisyiyah Bustanul Athfal 14 Kindergarten.
Copyright (c) 2025 Febiana Dhimyati Farras
The Effect of Beading Activities on the Fine Motor Skills of Children Aged 4–5 Years at TK Labschool Unesa 1
This study aims to determine the effect of beading activities on the fine motor skills of children aged 4–5 years at TK Labschool Unesa 1. The background of this research problem is the lack of stimulation in fine motor activities, causing children to experience difficulties in pinching small objects, controlling finger movements, and performing activities requiring hand–eye coordination. This study employed a quantitative approach with a one-group pretest–posttest design. The subjects were 31 children from Group A. Data were collected through observation using an assessment sheet covering children’s flexibility, finger strength, and accuracy, and analyzed using the paired sample t-test. The results showed a significant difference between the pretest and posttest scores after the children participated in beading activities. The average score before treatment (pretest) was 44%, and after treatment (posttest) was 71%, with a score difference of 27%, indicating the influence of beading activities. This influence was evident from improvements in children’s ability to pinch, insert beads, and coordinate their hands and eyes after participating in beading activities. This occurred because the researcher provided three treatments and followed beading stages appropriate to the children’s developmental age.
Increasing Artistic Creativity for Children Aged 5–6 Years Through Pop-Up Book Media
This study aims to improve the artistic creativity of children aged 5–6 years through pop-up book media at RA Islamiyyah Gunung Melayu. The method used was Classroom Action Research (CAR) employing the Kemmis and McTaggart model in two cycles. The research subjects were 23 children, consisting of 9 girls and 14 boys. Data were collected through observation and documentation, focusing on trying new ideas, involving others, and overcoming challenges. The results showed a significant increase: in the pre-cycle, only 25.5% of children were in the developing category, which increased to 75% in Cycle I and reached 93.75% in Cycle II in the very well-developed category. These findings indicate that pop-up book media is effective in stimulating children’s artistic creativity through enjoyable and interactive learning experiences.
The Effectiveness of Developing Galactic Spin Media in Introducing Textures at Putra Harapan Wiyung Kindergarten
Different types of textures—such as rough, smooth, soft, or hard—can provide varying sensory stimulation for children. Texture influences the way children interact with objects around them, as well as their learning experiences and cognitive development. Based on this premise, this study aims to determine the effectiveness of the Galactic Spin media at Putra Harapan Wiyung Kindergarten. This research is based on R&D using the ADDIE model. The results indicate that the application of Galactic Spin media for texture indicators among children aged 5–6 years at Putra Harapan Wiyung Kindergarten was categorized as effective, as the significance values were less than 0.05, with details showing a significance value of 0.000 for class A1 and 0.001 for class A2.
Copyright (c) 2025 Merya Nancy Jihan Presdiana
The Influence of YouTube Content on Sexuality Education Toward Critical Thinking Ability of Children Aged 5–6 Years
This research aims to analyze the influence of YouTube content on sexuality education toward the critical thinking ability of children aged 5–6 years at TK Aisyiyah Bustanul Athfal 14 Surabaya. The research employed a quantitative approach with a quasi-experimental nonequivalent control group design. The subjects consisted of 30 children divided into two groups, experimental and control, each comprising 15 children. The experimental group took a pre-test, received treatment in the form of sexuality education videos for five sessions, and then a post-test. The control group only took the pre-test and post-test without treatment. Data were collected through observation using a critical thinking rubric validated by experts, and analyzed using an independent t-test. The results showed a significant difference between the two groups. The mean score of the experimental group increased from 50.63 to 83.33, while the control group experienced only minimal improvement. The significance value of 0.000 (<0.05) proves that educational YouTube media influences the improvement of early childhood critical thinking ability.
The Effect of Dongklak Dance on the Gross Motor Skills of Children Aged 5–6 Years
Gross motor development is a crucial aspect of early childhood growth. One method that can be used to improve gross motor skills is through dance activities, particularly the Dongklak Dance. This study aims to determine the effect of Dongklak Dance on the gross motor development of children aged 5–6 years. This research employed a quantitative method using a pre-experimental one-group pretest–posttest design. The research subjects consisted of 14 children aged 5–6 years, selected through purposive sampling. Data were collected through observation and gross motor skills tests, analyzed using the Wilcoxon test. The Wilcoxon test produced a p-value < 0.05, showing improvements in balance, coordination, and agility after the Dongklak Dance treatment. In conclusion, the Dongklak Dance can be used as an effective method to enhance gross motor skills in early childhood.
The Development of Quiet Book Media on the Ability to Recognize the Letters “b” and “d” in Children Aged 4–5 Years
Early childhood can be categorized into three different groups, namely children aged 0–2 years, children aged 3–5 years, and children aged 6–8 years. Recognizing letter shapes is the foundation of reading activities; therefore, it is important for parents and teachers to provide stimulation in recognizing letter shapes in children so that it can serve as preparation for the next level of education. This study aims to determine the feasibility of developing Quiet Book media on the ability of early childhood to recognize the letters “b” and “d,” and to determine the effectiveness of the developed Quiet Book media on the ability of early childhood to recognize the letters “b” and “d.” The research used the Research and Development (R&D) method. The product development design in this study referred to the ADDIE model developed by Branch. The research results showed Sig. value of 0.001 < 0.05, thus H₀ was rejected and H₁ was accepted. This means there is a significant difference between pretest and posttest results, so it can be concluded that the Quiet Book learning media is effective in improving early literacy skills of children aged 4–5 years, particularly in recognizing the letters “b” and “d".
Copyright (c) 2025 Vanni Widia Elvatiana, Sri Widayati
Development of Flapbook Media on the Ability to Recognize the Consonant Letters “b” and “d” in Children Aged 5–6 Years
This study was motivated by the lack of learning media and the absence of materials that support early childhood understanding of distinguishing the letters “b” and “d” as a foundation of language education. The research aimed to develop Flapbook media to improve the ability of children aged 5–6 years in recognizing the letters “b” and “d,” as well as to test its validity and effectiveness. The method used was Research and Development (R&D) with the ADDIE model (Analyze, Design, Development, Implement, Evaluate). The subjects were 30 children aged 5–6 years at TK Kemala Bhayangkari 1 Surabaya. Data collection techniques included questionnaires and observation, while data analysis employed the Mann-Whitney test. The Flapbook was designed in A4 size. Validation tests by material and media experts indicated that the Flapbook is feasible for use. The results showed Asymp. Sig (2-tailed) < 0.001 < 0.05, meaning the Flapbook was effective in improving children’s ability to recognize “b” and “d.” Repeated activities supported this improvement, suggesting its integration into early childhood curricula.
Copyright (c) 2025 Fairuzah Shofiyah Rahmi, Dewi Komalasari, Eka Cahya Maulidiyah, Wulan Patria Saroinsong
Improving Expressive Language of Children Aged 5–6 Years Through Role-Play Method at Tk Insan Cendikia Legok
Early Childhood Education (ECE) is a crucial stage for developing expressive language, which is strongly influenced by stimulation and the learning environment. This study aimed to enhance the expressive language skills of children aged 5–6 years at TK Insan Cendikia–Legok through the role-play method. The research employed Classroom Action Research (CAR) using the Kemmis & Taggart spiral model consisting of planning, action, observation, and reflection over three cycles. Each cycle included three meetings with themes such as doctor, market vendor, and fruit and vegetable seller. Data were collected through participatory observation, semi-structured interviews, documentation, and field notes, then analyzed using descriptive percentages and qualitative verification. The results indicated significant improvement: from only 2 children developing as expected initially, to 3 in cycle I (50.39%), 6 in cycle II (67.18%), and 8 in cycle III (79.29%). Role-play proved effective in fostering vocabulary, sentence structure, intonation, expression, and social interaction, while also boosting confidence, imagination, and social skills.
Copyright (c) 2025 Evy Fitria, Tri Novianti
Development of Augmented Reality–Based Learning Media for Introducing the Concept of Land Animals to Improve the Cognitive Abilities of Early Childhood
This research is important to conduct with the aim of producing teaching materials, namely the development of learning media designed in accordance with the age of children, specifically the development of Augmented Reality–based learning media for introducing land animals to improve the cognitive abilities of early childhood. This study employed the Research and Development (R&D) method with the ADDIE development model developed by Dick and Carey. ADDIE stands for Analysis, Design, Development or Production, Implementation or Delivery, and Evaluation. The subjects of this study were 15 students. The research was carried out at TK Thoyyibah Sukarame Bandar Lampung and TK Bangsa Ratu Bandar Lampung. The results showed that this Augmented Reality media was highly valid, as evidenced by the expert evaluations: material experts scored 90%, language experts 75%, and media experts 94%. Furthermore, the trial results at TK Thoyyibah Sukarame Bandar Lampung reached 90.83%, and at TK Bangsa Ratu Bandar Lampung 93.33%. Based on these findings, the Augmented Reality media is deemed feasible for use.
Copyright (c) 2025 bunga vania, kanada komariyah, sovia mas ayu
Implementation of Entrepreneur Kids Program with Traditional Gresik Snacks (Pudak) in Developing Early Childhood’s Social-Emotional
This study aims to describe: Implementation of the Entrepreneur Kids Program with Gresik Traditional Snacks (Pudak) to Develop Social Emotional Skills in Early Childhood. This type of research is qualitative research with a descriptive method. Data sources come from primary data, which is data received directly by researchers and secondary data is complementary or supporting data related to the research. Data collection techniques are observation, interviews, documentation. Data analysis techniques are data collection, data reduction, data presentation, and drawing conclusions. Data validity testing uses triangulation of sources, techniques and time. The results of this study indicate that entrepreneur kids activities with traditional snacks to develop social emotions in early childhood can increase insight into Gresik local culture, one of which is introducing pudak, as well as gaining experience in learning how to make pudak and developing social emotions in children, especially being able to be responsible for completing activities from start to finish.
Copyright (c) 2025 Ubaidillah Ubaidillah, Indi Muti’atul Chasana, Nur Albania Arisanti, Nahdhiyatul Fitri Lisanda, Nur Hidayatul Ilmiyah
The Effect of Using the Pop Up Book “Exotic Insects” on the Vocabulary Skills of Children Aged 5–6 Years
Copyright (c) 2025 Anggun Putri Wahyuningrum
The Development of Number Fishing Media to Enhance the Ability to Recognize Number Concepts in Children Aged 5–6 Years
This study was motivated by the low ability of children aged 5–6 years to recognize the concept of numbers 1–10, as well as the limited use of engaging learning media appropriate to children’s developmental stages at TK RA Kartini Lamongan. The purpose of this research was to examine the feasibility and effectiveness of the Number Fishing media in improving the ability to recognize number concepts in children. The study employed the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The product developed was Number Fishing media made of flannel fabric, consisting of a fish pond, fish numbered 1–10, magnetic fishing rods, colored dice, and fish containers. Validation was conducted by two material experts and two media experts using a Likert-scale assessment sheet. The validation results indicated that the media was highly feasible, with average scores of 95.83% from material experts and 96.88% from media experts. Effectiveness testing was carried out using pretest and posttest analyzed with the Wilcoxon test, yielding an Asymp. Sig. (2-tailed) value of 0.002 < 0.05. These findings demonstrate that the Number Fishing media is feasible, effective, interactive, and aligned with the developmental characteristics of early childhood.
Copyright (c) 2025 Redita Pramesti Oktavianty
The Effect of Fun Cooking (Blue Rice) Activities on the Intrapersonal Intelligence of Kindergarten B1 Children at Islam Al-Fatah Surabaya
This study aimed to determine the effect of Fun Cooking activities on the intrapersonal intelligence of children aged 5–6 years in class B1 at TK Islam Al-Fatah Surabaya. The research employed a pre-experimental design with a one-group pretest–posttest model. A total of 14 children were involved as research subjects. Data collection was conducted through a pretest, two treatment sessions using Fun Cooking (Blue Rice), and a posttest. The instrument used consisted of five items, all of which were declared valid and reliable with a Cronbach’s Alpha value of 0.812. Data were analyzed using the Wilcoxon Signed Rank Test with SPSS version 21. The results showed significant differences between the pretest and posttest, as well as between the two treatment sessions, with Asymp. Sig. (2-tailed) < 0.05. These findings indicate that Fun Cooking activities are effective in improving the intrapersonal intelligence of early childhood and can be used as an innovative learning alternative.
Copyright (c) 2025 Salisa Kanaya, Kartika Rinakit,Dhian Gowinda Luh Safitri
The Influence of Flannel Board Media on the Ability to Recognize Letters in Syllables in Children Aged 4–5 Years
This study aims to determine the effect of flannel board media on the ability to recognize letters in syllables in children aged 4–5 years. This research employed a quantitative approach with a quasi-experimental method and a one-group pretest–posttest design. The research subjects were 8 children in Group A at TK At-Taqwa Bojonegoro. Data collection techniques used observation sheets, and data analysis was carried out using the Mann-Whitney U test. The results showed that there was a significant effect of using flannel board media on the ability to recognize letters in syllables, as indicated by the significance value (Asymp. Sig. 2-tailed) of 0.001 < 0.05 based on the Mann-Whitney U test. Thus, it can be concluded that flannel board media is effective for use in language learning for early childhood.
Copyright (c) 2025 Safitri Tiara Yasmine
Development of G-MAG Media on the Ability to Recognize the Concepts of Triangle and Square in Children Aged 5–6 Years
Limited learning media for geometry often hinders early childhood in understanding basic shapes such as triangles and squares. To address this issue, G-MAG (Geometry Imagination) media was developed to strengthen the recognition and classification skills of children aged 5–6 years. The research applied the Research and Development (R&D) approach with the ADDIE model, involving 15 children at TK Khadijah, Surabaya. Data were obtained through observation and questionnaires, while the effectiveness test used the Wilcoxon Match Pairs Test. The media, consisting of a 35 × 8 cm geometry tower, color dice, and shape dice, was validated by experts and judged highly feasible. Effectiveness results indicated a significant improvement (Asymp. Sig (2-tailed) = 0.001 < 0.05) between pretest and posttest scores. Children showed better abilities in recognizing and classifying geometric forms through repeated play-based activities. G-MAG provides an engaging, meaningful learning experience and has potential for broader application in early childhood education.
Strengthening Moral Values Using Prophet Story E-Books for Children Aged 5–6 Years
Problems concerning moral values among early childhood learners in school settings include dishonest acts such as deceiving friends, lying, taking belongings without permission, damaging peers’ toys and denying responsibility, as well as displaying domineering behavior toward others. Based on these issues, this study aims to examine the effect of strengthening moral values through the use of prophet story e-books among children aged 5–6 years. The study involved a population of 30 children, with the research sample consisting of children aged 5–6 years at TK Pertiwi 2 Dadi, Plaosan District, Magetan Regency, East Java. The research was conducted in May 2025. Data collection techniques included observation, documentation, and questionnaires. A quantitative approach was applied using an experimental method with a pre-experimental design, namely a one-group pretest-posttest research design. The findings revealed that strengthening moral values using prophet story e-books proved highly effective. This is evidenced by a significant increase in the mean score from 120.83 in the pretest to 141.60 in the posttest, indicating an improvement of 20.77 points or approximately 17.2%. It can therefore be concluded that the use of prophet story e-books has a significant impact on strengthening moral values in children aged 5–6 years.
Development of Animal-Shaped Dakon Seeds Media to Enhance Early Childhood Cognitive Skills
This study aims to: (1) develop animal-shaped dakon seeds media that is feasible for use in cognitive learning; (2) determine the feasibility of the media based on expert validation and user responses; and (3) measure the effectiveness of the media in improving early childhood cognitive abilities. This research is expected to provide an alternative creative learning medium and serve as a solution to enhance early childhood cognition through educational play activities. The study employed the Research and Development (R&D) method with the ADDIE model, consisting of five stages: analysis, design, development, implementation, and evaluation. The validity test was conducted by material experts, media experts, and early childhood education teachers, followed by small- and large-group trials at PAUD Harapan Bunda and TK Aisyiyah Bustanul Athfal 1. The validation results indicated that the media was feasible, with percentage scores ranging from 88% to 96%. Meanwhile, trial results showed that 92.9% of children at TK Aisyiyah Bustanul Athfal 1 and 83.3% of children at PAUD Harapan Bunda demonstrated improvement. Thus, it can be concluded that animal-shaped dakon seeds media is suitable for use as a learning aid and proven effective in enhancing early childhood cognitive development, while also making the learning process more enjoyable, interactive, and meaningful.
Development of Educational Games PERANGKA to Improve the Numeracy Skills of Children Aged 5-6 Years
Low numeracy skills in early childhood remain a significant issue in children's education. One contributing factor is the lack of innovative and engaging learning media aligned with children's cognitive development stages. To address this problem, this research developed an educational game called PERANGKA (Number Train Game) as a learning medium to improve numeracy skills in early childhood. This study used a Research and Development (R&D) approach with the ADDIE model: Analysis, Design, Development, Implementation, and Evaluation. The game was developed based on Piaget's cognitive development theory, which emphasizes the importance of using concrete and visual media in children's learning. Additionally, Mayer's multimedia theory was applied in designing the game elements. The research subjects were Group B children aged 5–6 years at Kindergarten Labschool Unesa 1 Surabaya. Data collection techniques included observation, expert validation questionnaires, and practicality assessments. The results showed that material experts gave a score of 93%, media experts 94%, and the practicality score from teachers was 90%. These findings indicate that the PERANGKA educational game is a feasible, effective, and engaging alternative learning medium for enhancing numeracy skills in early childhood.
Copyright (c) 2025 Liza Dian Arifina, Nurhenti Dorlina Simatupang, Yes Matheos Lasarus Malaikosa, Kartika Rinakit Adhe
The Importance of the Role of Parents and Teachers as Moral Role Models in Early Childhood Education
Early Childhood Education (ECE) plays a vital role in shaping a child's character and morals, especially during the golden age period which is the peak time for development. This research aims to examine the importance of the role of parents and teachers as moral role models in early childhood education. The method used is a literature review (library research) by examining relevant literature, such as journals and scientific articles. The results of the study show that parents are the main role models in the family who, through emotional closeness and positive parenting styles, are capable of instilling moral and spiritual values in children. Meanwhile, teachers act as role models in the school environment, reinforcing the moral values that have been taught at home through their daily attitudes, words, and actions. Cooperation between parents and teachers is essential to create a conducive, consistent, and harmonious educational environment. Forms of cooperation include education, nurturing, effective communication, parental involvement in school activities, and monitoring the child's moral development. In conclusion, the role of both parents and teachers as moral role models is very important to shape a generation that is not only intellectually smart but also of noble character.
The Role of the Head of Early Childhood Education (PAUD) as an Administrative and Managerial Leader in Realizing a Quality Institution
This study aims to examine the role of the Head of PAUD as an administrative and managerial leader in realizing a quality early childhood education institution. The research uses the library study method by reviewing various sources of academic literature. The results of the study show that the Head of PAUD has strategic responsibilities in the aspects of planning, organizing, implementation, supervision, and efficient management of institutional resources. The Head of PAUD's administrative role encompasses the management of administration, reports, and budget, while the managerial role relates to the application of the POAC management principles (Planning, Organizing, Actuating, Controlling). Leadership styles such as visionary, transformational, and charismatic are proven to have a significant impact on improving the quality of teaching, the professionalism of educators, and a conducive learning atmosphere. The conclusion of this research affirms that the effective and professional leadership of the Head of PAUD is the main factor in creating a superior institution that is responsive to the development of the times.
Teacher Strategies for Social-Emotional Development in Early Childhood at Nathawee Municipal School, Thailand
This study aims to describe teacher strategies in implementing learning that supports the social-emotional development of early childhood at Nathawee Municipal School, Thailand. The study used a qualitative descriptive method with data collection techniques including observation, in-depth interviews, and documentation. The findings indicate that teachers applied strategies rooted in local culture and consistent daily routines, such as Thai-style greetings, flag ceremonies, morning milk queues, and independence routines like brushing teeth, bathing, and bed-making. Additional strategies include storytelling with Thai folktales, emotional discussions, and collaborative group work. These approaches proved effective in fostering empathy, independence, and emotional regulation in young children.
Copyright (c) 2025 Iswanda Riski Pratiwi
The Influence of Market Day Activities on Expressive Language Skills in Children Aged 5-6 Years
This research examine the influence of market day activities on the development of expressive language skills in children age 5-6 years. The background of this research is based on the limited expressive language ability of children in understanding word meanings and constructing sentence structures. Market day activities are expected to serve as interactive and collaborative learning experiences that can enchance children’s expressive language skills. This research employed a Quasi Experimental Design with a Nonequivalent Pretest-Posttest Control Group Design. The research involved 15 children of TK Siti Aminah as a experimental group and 15 children of TK Baiturrahman as a control group. Pretest results showed there is significant differences between the two groups. However after the market day treatment and through hypothesis testing using the Mann Whitney U Test, a significant difference was found. The experimental group demonstrated a notable improvement in expressive language skills compared to the control group. These findings indicate that market day activities have a positive impact on the expressive language development of children aged 5-6 years.
Copyright (c) 2025 Izza Rania Istigfarin, Muhammad Reza, Muhammad Naufal Fairuzillah, Sri Setyowati
Analyzing Augmented Reality with Problem-Based Learning to Enhance Preschoolers’ Motivation at TK Masyitoh Bangkalan
This study explores the integration of Augmented Reality (AR) and Problem-Based Learning (PBL) to enhance learning motivation among preschool-aged children. Using a Systematic Literature Review (SLR) guided by PRISMA standards, 9 empirical studies published between 2013 and 2023 were analyzed to examine the pedagogical impact of AR-PBL in early childhood education. The results reveal that AR increases sensory engagement and curiosity, while PBL encourages critical thinking, collaboration, and autonomy. Together, AR-PBL fosters deeper exploration, sustained attention, and task persistence in learners aged 4–7. Despite its benefits, implementation challenges persist, including lack of teacher training, limited infrastructure, and the need for culturally relevant content. The study highlights the potential of AR-PBL to transform traditional instruction, particularly in under-resourced rural settings like TK Masyitoh Bangkalan, where themes such as “recognizing nearby animals” can be enhanced through immersive, localized learning experiences. This review concludes that AR-PBL represents a promising educational innovation aligned with developmentally appropriate practices. Future research should focus on classroom-based trials and long-term impact studies. The findings provide practical recommendations for educators and developers to design engaging, accessible, and context-sensitive digital learning environments for early childhood learners.
Copyright (c) 2025 Nipan, Bachtiar Sjaiful Bachri, Lamijan Hadi Susarno
Violence in Early Childhood: A Systematic Literature Review
This study examines the violence that is often experienced by children in early childhood, aiming to identify the forms of violence that are often experienced by children aged 5-6 years. The method used is Systematic Literature Review with literature obtained from Google Scholar using the help of Publish or Perish. Ten articles being obtained and being review. The results of the study show that physical violence and verbal violence are forms of violence that are often experienced by early childhood, especially at the age of 5-6 years. This violence is often carried out by parents, especially with authoritarian parenting. The impact of violence experienced by children can affect children's growth and development.
Copyright (c) 2025 Aflaha Tazkiyati Sukma, Naili Rohmah
The Efforts to Improve Basic Writing Skills of 4-5 Year Old Children Through Rubber Seed Collage at TK Islam Al-Husein
This study aims to improve the basic writing skills of children aged 4-5 years through collage activities using rubber seeds at TK Islam Al-Husein. The research employs the Classroom Action Research (CAR) method using the Kemmis & McTaggart model, implemented in two cycles, each consisting of planning, implementation, observation, and reflection stages. The research subjects were 12 children from Group A, with data collection techniques involving observation, documentation, and informal interviews.The results show a significant increase from the pre-cycle to cycle II. In the pre-cycle, no children (0%) achieved the minimal "Developing as Expected (BSH)" category. After Cycle I, the achievement rose to 33.33% of children in the BSH category. In Cycle II, 75.00% had reached the minimal category, with details as follows: Developing Well (BDB) at 33.33% (4 children), Developing as Expected (BSH) at 41.67% (5 children), and Starting to Develop (MB) at 25.00% (3 children). This improvement reflects the effectiveness of the rubber seed collage activity in training hand-eye coordination, strengthening fine motor skills, and fostering children's motivation to learn to write. Thus, the collage method using rubber seeds can be recommended as a creative learning medium to stimulate pre-writing skills in early childhood.
Copyright (c) 2025 Fahrotul Uyun, Ianatuz Zahro, Hendrik Siswono
Development of the “Bisik Lalongklek” Game to Improve Receptive Language Skills in Children Aged 4–5 Years
This study aims to develop a learning medium in the form of the “Bisik Lalongklek” game to enhance the receptive language skills of children aged 4–5 years. Receptive language ability is crucial for young children to understand instructions, recognize vocabulary, and provide appropriate responses. This study employed a Research and Development (R&D) method, involving stages of problem identification, product design, expert validation, product revision, and both limited and extensive trials. The research subjects were group A children aged 4–5 years, with data collected through observation and documentation. Validation results from material and media experts indicated that the “Bisik Lalongklek” game falls within the “highly feasible” category, with an average feasibility percentage above 85%. The findings revealed that the children showed improvement in understanding instructions, recognizing vocabulary, and responding appropriately. This study demonstrates that integrating physical movement and traditional games can create enjoyable and meaningful learning experiences. The motor involvement and verbal interaction embedded in the game encourage children to be more active in processing information. Therefore, the “Bisik Lalongklek” game can serve as an innovative, educational learning medium aligned with the developmental characteristics of early childhood and can be effectively implemented by teachers in classroom learning activities.
Improving Children's Cognitive Abilities Through Number Card Media In Group A of Aisyiyah Bustanul Athfal Mamboro Kindergarten
This study aims to improve the cognitive abilities of 4–5-year-old children in Group A of TK Aisyiyah Bustanul Athfal Mamboro using number card media. A two-cycle Classroom Action Research (CAR) design (Kemmis & McTaggart) was employed (Rahman et al., 2017). Ten preschoolers (2024/2025 academic year) participated. Data were collected via classroom observations, interviews, and assignments, then analyzed descriptively by calculating percentage improvements. The results showed significant increases in cognitive performance from the pre-intervention stage to Cycle II. For example, the proportion of children correctly observing and naming numbers rose from 40.0% (pre-test) to 80.0% (Cycle II), and those recognizing number symbols improved from 36.7% to 80.0% (Cycle II). On average, cognitive skill indicators increased by about 40% between cycles. Conclusion: Using number card media effectively enhanced the children’s mental abilities.
Utilization of Interactive Multimedia to Improve the Understanding of Autistic Students
This study aims to improve the cognitive abilities of 4–5-year-old children in Group A of TK Aisyiyah Bustanul Athfal Mamboro using number card media. A two-cycle Classroom Action Research (CAR) design (Kemmis & McTaggart) was employed (Rahman et al., 2017). Ten preschoolers (2024/2025 academic year) participated. Data were collected via classroom observations, interviews, and assignments, then analyzed descriptively by calculating percentage improvements. The results showed significant increases in cognitive performance from the pre-intervention stage to Cycle II. For example, the proportion of children correctly observing and naming numbers rose from 40.0% (pre-test) to 80.0% (Cycle II), and those recognizing number symbols improved from 36.7% to 80.0% (Cycle II). On average, cognitive skill indicators increased by about 40% between cycles. It can be conclude that using number card media effectively enhanced the children’s mental abilities.
Copyright (c) 2025 Shifiyan Ahmad Dhiaulhaq, Fajar Arianto
Improving Children's Discipline Through the Method of Giving Assignments in Group A of Al-Khairaat Kindergarten Kayu Malue Ngapa
The problem in the research is that the discipline of children in group A of Al-Khairaat Kindergarten Kayu Malue Ngapa has not developed as expected. The purpose of the research is to improve children's discipline by using the method of giving assignments to group A of Al-Khairaat Kindergarten Kayu Malue Ngapa. This research is a classroom action research, the research subjects are 15 children in group A of Al-Khairaat Kindergarten Kayu Malue Ngapa consisting of 6 boys and 9 girls. After taking action, the results of this study can be concluded that through giving assignments can improve children's discipline, it is proven that there is an increase in the ability from cycle I to cycle II of children coming to school on time in the BSB and BSH categories from 40.00% to 80.00% (40.00%), the ability of children in doing assignments given in the BSB and BSH categories from 46.67% to 80.00% (33.33%), then the ability of children who are terrible in following learning with the BSB and BSH categories from 40.00% to 86.66% (46.66%). In general, there is an average increase of 40.00% from cycle I to cycle II, although there are still children whose discipline has not increased but only around 6.67% of each aspect observed.
Teacher Strategies in the Center-Based Learning Model within the Merdeka Curriculum at TK Bungong Seleupoek
This study aims to describe teachers’ strategies in implementing the center-based learning model at TK Bungong Seleupoek within the framework of the Merdeka Curriculum. The research employed a descriptive qualitative approach using a case study method. Data were collected through observation, interviews, and documentation. The findings reveal that teachers consistently use an everyday life approach in teaching by connecting center activities to children’s real-life experiences. Teachers begin lessons with personal interactions such as greetings, asking about students’ well-being, and using concrete teaching aids aligned with the learning theme. This approach emphasizes not only learning outcomes but also enjoyable and meaningful learning processes. Teachers routinely conduct evaluations and develop new strategies to ensure the sustainability and effectiveness of the learning process. These findings reinforce the importance of consistency in using everyday approaches in early childhood education aligned with the Merdeka Curriculum philosophy.
Copyright (c) 2025 Al-Aura Zahra Daulay, Dewi Fitriani
Improving English Vocabulary through Guess-the-Word Games Using Audio-Visual Media for Group B Children (Aged 5–6 Years) at TK Bhakti Siwi
This study aims to improve the English vocabulary mastery of Group B children (aged 5–6 years) at TK Bhakti Siwi through guess-the-word games based on audio-visual media. The research background stems from the children’s limited vocabulary, characterized by low interest, participation, and ability to mention and understand simple words. The study employed a Classroom Action Research (CAR) approach following the Kemmis and McTaggart model over two cycles, involving 10 children (4 boys and 6 girls). Data were collected through observation, documentation, and informal interviews, and analyzed qualitatively and descriptively by comparing the results of the pre-cycle, Cycle I, and Cycle II. The findings showed a significant improvement. In the pre-cycle, the average achievement was 0%, with nearly all children unable to name or understand vocabulary correctly. After Cycle I, the achievement increased to 20%, though not yet evenly distributed. In Cycle II, the achievement reached 80%, exceeding the minimum criterion in which at least 75% of children were categorized as A (Good). Almost all children were able to mention, understand, and use simple English words with more accurate pronunciation and confidence. The application of this medium also enhanced motivation, active participation, and enthusiasm, making it a suitable, interactive, and enjoyable strategy for English learning in early childhood education.
Copyright (c) 2025 Siti Maulidiya, Ianatuz Zahro, Hendrik Siswono
The Effect of Fun Cooking Activities on the Creative Thinking Skills of 5-6 Year Old Children at DWP Kemanggen Kindergarten
This research was motivated by the low creative thinking skills of children at DWP Kemangsen Kindergarten. The purpose of this study was to examine the effect of implementing fun cooking activities on the creative thinking skills of children aged 5-6 years at DWP Kemangsen Kindergarten. This study used a quantitative experimental approach with a Quasi-Experimental Design with a Non-Equivalent Control Group Design. The sample and population in this study were all children aged 5-6 years at DWP Kemangsen Kindergarten, divided into two classes, each with 20 children. The data collection technique used was an observation sheet. The collected data consisted of pre-test and post-test scores from the control group and the experimental group, which received treatment through fun cooking activities in three sessions, each with a different fun cooking activity. The data were then analyzed and hypothesis tested using a Paired Sample T-Test. The analysis results showed a significance value <0.001, with a Sig. value of 0.001 less than 0.005, therefore, H0 was rejected and Ha was accepted. This indicates a significant change in the experimental group. The most significant improvement was in the fluency indicator, which is the child's ability to ask and answer many questions during the learning process. By rejecting H0 and accepting Ha, it can be concluded that the fun cooking treatment has an effect on the creative thinking skills of 5-6 year old children at DWP Kemangsen Kindergarten
Copyright (c) 2025 Della Aulia Suryaningsih
Project-Based Islamic Education Learning to Increase Students' Creativity
Project-Based Learning (PjBL) is an innovative approach that fosters the creativity and skills of students within Islamic education. This study examines the implementation of PjBL strategies in the context of Islamic education as an effort to enhance students’ creativity. Employing a qualitative approach through library research, this study reviews relevant literature. The findings reveal that PjBL is not only effective in cultivating students’ creativity and active engagement but also strengthens spiritual, moral, and social dimensions through the integration of contextual projects. The implementation of PjBL highlights the shift in the teacher’s role from being a source of information to a facilitator, thereby promoting learning that is more participatory, collaborative, and connected to real-life contexts. Despite challenges such as limited resources, teacher readiness, and curriculum support, this study affirms that PjBL has the potential to serve as a strategic model for shaping visionary, adaptive, and ethically grounded Muslim generations. Thus, this research contributes theoretically by integrating Islamic values into the PjBL framework, and practically by offering guidance for educators in designing meaningful learning experiences that nurture both creativity and noble character.
Improving Children’s Social Interaction Through Group Work Method in Group B of Gunung Bale State Kindergarten
This study aimed to improve children’s social interactions through the application of the group work method in Group B of Gunung Bale State Kindergarten, Donggala. Conducted in July 2025, the research involved 15 children—7 boys and 8 girls—and employed a classroom action research design consisting of four stages: planning, action, observation, and reflection. The research process was divided into three phases: pre-action, Cycle I, and Cycle II, to observe the extent of change in children’s social interaction skills. The observed aspects included helping each other, cooperation, understanding conversations, and communication. The results revealed a significant improvement from the pre-action stage to Cycle II. The percentage of children categorized as “Very Well Developed” increased from 23.33% in Cycle I to 45.00% in Cycle II, while those in the “Not Yet Developed” category decreased from 35.00% to 3.33%. These findings demonstrate that the group work method effectively enhances children’s social interaction skills and serves as an alternative learning strategy in early childhood education.