LEXICAL FORMS AND MEANINGS OF REGISTER WORDS IN VALORANT GAME
DOI:
https://doi.org/10.31000/globish.v12i2.9226Kata Kunci:
Registers, Lexical forms, Meaning, Valorant.Abstrak
This article presents a qualitative investigation into the types of Lexical Forms and meanings used in the online game Valorant, with a specific focus on how players employ different registers within the game's context. The study explores sociolinguistic theories related to register and online gaming, and employs qualitative methods to collect and analyze data from YouTube and Streaming videos. By examining the diverse linguistic practices of Valorant players, this research aims to shed light on the communicative strategies utilized in this gaming community.Referensi
References
Alwasilah, A. Chaedar. (1993). Pengantar Sosiologi Bahasa. Bandung: Angkasa
Chaer, Abdul. (2007). Linguistik Umum. PT.Rineka Cipta. Jakarta
Cruse, D. A. (1986). Lexical Semantics. Cambridge: Cambridge University Press.
Crystal, D. (1994). The Cambridge Encyclopedia of the English Language. In Journal of English Linguistics (Vol. 26). https://doi.org/10.1177/007542429802600408
Danesi, M. (2004). Messages, Signs and Meanings: A Basic Textbook in Semiotics and Communication. Canadian Scholars’ Press Inc.
Frank, Marcella.1972. Modern English: a practical Reference guide. New Jersey:Prentice – Hall. Inc.
Ho, C.-H., & Wu, T.-Y. (2012). Factors affecting intent to purchase virtual goods in online games.
Holmes, J. (1992). An Introduction to Sociolinguistics. London. Longman group Ltd.
Holmes, J. (2001). An Introduction to Sociolinguistics (2nd Ed). London. Longman group Ltd.
Longman, Addison Wesley.1992. Longman Dictionary of American English Workbook. Amerika Mishawaka, IN, U.S.A.: Longman Publishing Group
Macwhinney, B. (2005). The emergence of linguistic form in time. Connection Science, 17(3–4), 191–211. https://doi.org/10.1080/09540090500177687
Wardhaugh, R. (1998). An Introduction to Sociolinguistics (3rd ed.). Oxford: Blackwell.