APLIKASI 3D VIRTUAL TOUR KAMPUS DENGAN TEKNOLOGI IMERSIF

Authors

  • Fahrul Razi Institut Teknologi dan Bisnis Ahmad Dahlan
  • Shevti Arbekti Arman Institut Teknologi dan Bisnis Ahmad Dahlan

DOI:

https://doi.org/10.31000/jika.v10i1.14952

Abstract

Digital transformation demands higher education institutions to adopt innovative and interactive promotional strategies that effectively reach prospective students. This study aims to develop a 3D Virtual Tour application using immersive technology as a campus promotion medium, implemented through the 3DVista platform. The development process follows the Multimedia Development Life Cycle (MDLC), starting from user needs identification, interface and navigation design, 360° panorama content documentation, to integration into an interactive application. Usability evaluation was conducted on 20 respondents using the System Usability Scale (SUS), resulting in an average score of 87.5, indicating a high level of user satisfaction. The findings demonstrate that 3D virtual tour-based promotional media not only offer an engaging digital experience but are also effective in building a modern and inclusive institutional image. This innovation is expected to serve as an adaptive, technology-based promotional alternative aligned with Asta Cita 6.

References

Addis, B., Dean, K., Setterfield, M., Nott, S., Hunter, A., & Webster, E. (2022). Virtual elective placements for medical students during COVIDâ€19. Medical Education, 56(5), 576–577. https://doi.org/10.1111/medu.14772

Beauchet, O., Matskiv, J., Galery, K., Goossens, L., Lafontaine, C., & Sawchuk, K. (2022). Benefits of a 3-month cycle of weekly virtual museum tours in community dwelling older adults: Results of a randomized controlled trial. Frontiers in Medicine, 9. https://doi.org/10.3389/fmed.2022.969122

Bruening, D. M., Truckenmueller, P., Stein, C., Fuellhase, J., Vajkoczy, P., Picht, T., & Acker, G. (2022). 360° 3D virtual reality operative video for the training of residents in neurosurgery. Neurosurgical Focus, 53(2), E4. https://doi.org/10.3171/2022.5.FOCUS2261

Daniel, M., Gottlieb, M., Wooten, D., Stojan, J., Haas, M. R. C., Bailey, J., Evans, S., Lee, D., Goldberg, C., Fernandez, J., Jassal, S. K., Rudolf, F., Guluma, K., Lander, L., Pott, E., Goldhaber, N. H., Thammasitboon, S., Uraiby, H., Grafton-Clarke, C., … Dolmans, D. (2022). Virtual interviewing for graduate medical education recruitment and selection: A BEME systematic review: BEME Guide No. 80. Medical Teacher, 44(12), 1313–1331. https://doi.org/10.1080/0142159X.2022.2130038

Geng, L., Li, Y., & Xue, Y. (2022). Will the Interest Triggered by Virtual Reality (VR) Turn into Intention to Travel (VR vs. Corporeal)? The Moderating Effects of Customer Segmentation. Sustainability, 14(12), 7010. https://doi.org/10.3390/su14127010

Geng, W. (2023). Whether and how free virtual tours can bring back visitors. Current Issues in Tourism, 26(5), 823–834. https://doi.org/10.1080/13683500.2022.2043253

Huang, C., & Lin, C. (2020). WebGL-based 3D campus navigation system for smart university development. Journal of Ambient Intelligence and Humanized Computing, 11, 1–10. https://doi.org/10.1007/s12652-019-01505-6

Iftikhar, R., Khan, M. S., & Pasanchay, K. (2023). Virtual reality tourism and technology acceptance: a disability perspective. Leisure Studies, 42(6), 849–865. https://doi.org/10.1080/02614367.2022.2153903

Izhakoff, N., Abram, J., Gomez, F., & Ravikumaran Nair, R. (2022). Integration of Virtual Three†Dimensional (3D) Anatomy Platforms with Cadaveric Prosections in the Teaching of Cardiac Anatomy. The FASEB Journal, 36(S1). https://doi.org/10.1096/fasebj.2022.36.S1.R4288

Li, X., & Wang, Y. (2021). Virtual campus tour in the post-pandemic era: design and user experience evaluation. Educational Technology & Society, 24(3), 43–57.

Pirbazari, A. G., & Tabrizi, S. K. (2022). RecorDIM of Iran’s Cultural Heritage Using an Online Virtual Museum, Considering the Coronavirus Pandemic. Journal on Computing and Cultural Heritage, 15(2), 1–14. https://doi.org/10.1145/3500925

Pratisto, E. H., Thompson, N., & Potdar, V. (2023). Virtual Reality at a Prehistoric Museum: Exploring the Influence of System Quality and Personality on User Intentions. Journal on Computing and Cultural Heritage, 16(2), 1–19. https://doi.org/10.1145/3585425

Rahaman, H., Champion, E., & McMeekin, D. (2023). Outside Inn: Exploring the Heritage of a Historic Hotel through 360-Panoramas. Heritage, 6(5), 4380–4410. https://doi.org/10.3390/heritage6050232

Ramirez, K., Dorsainville, G., Lieber, J., Melamud, K., Clayburn, A., Harnik, V., Poles, M., & Oh, S. (2022). Immersive XR Anatomy Teaching Tools: Review of four customâ€built virtual spaces, their deployments and educational value. The FASEB Journal, 36(S1). https://doi.org/10.1096/fasebj.2022.36.S1.R4156

Talwar, S., Kaur, P., Escobar, O., & Lan, S. (2022). Virtual reality tourism to satisfy wanderlust without wandering: An unconventional innovation to promote sustainability. Journal of Business Research, 152, 128–143. https://doi.org/10.1016/j.jbusres.2022.07.032

Tekin, B., & Aytekin, M. (2022). Digital marketing strategies in higher education institutions: The case of virtual campus promotion. International Journal of Educational Management, 36(1), 84–98. https://doi.org/10.1108/IJEM-09-2020-0427

White, W. W., & Jung, M. J. (2023). Three-Dimensional Virtual Reality Spinal Cord Stimulator Training Improves Trainee Procedural Confidence and Performance. Neuromodulation: Technology at the Neural Interface, 26(7), 1381–1386. https://doi.org/10.1016/j.neurom.2022.03.005

Xu, X. (2023). To social with social distance: a case study on a VR-enabled graduation celebration amidst the pandemic. Virtual Reality, 27(4), 3319–3331. https://doi.org/10.1007/s10055-022-00646-2

Yamada, N., & Matsuda, M. (2024). Not the Same as Real Experience!– a qualitative inquiry into how participants make sense of their online tours. Tourism Recreation Research, 49(6), 1301–1315. https://doi.org/10.1080/02508281.2023.2212352

Yang, C., Yan, S., Wang, J., & Xue, Y. (2022). Flow Experiences and Virtual Tourism: The Role of Technological Acceptance and Technological Readiness. Sustainability, 14(9), 5361. https://doi.org/10.3390/su14095361

Downloads

Published

2026-01-30