GAMIFIKASI PEMBELAJARAN MATEMATIKA UNTUK ANAK SMP MENGGUNAKAN METODE DESIGN THINKING BERBASIS ANDROID
DOI:
https://doi.org/10.31000/jika.v7i1.7550Abstrak
Gamifikasi merupakan sebuah metode dalam membangun minat belajar siswa dengan memasukkan elemen game ke dalam konteks non game seperti mata pelajaran matematika. Mata pelajaran matematika dianggap cukup sulit untuk dipahami sehingga siswa merasa kehilangan motivasi untuk belajar. Selain itu perubahan sistem pembelajaran akibat pandemic membuat siswa harus belajar dari rumah yang dinilai kurang efektif oleh guru dan orang tua siswa. Berdasarkan hal tersebut dibutuhkan sebuah media untuk memberikan dorongan kepada siswa agar mau belajar. Media yang dirancang adalah sebuah aplikasi berbasis Android dengan menerapkan elemen gamifikasi. Elemen gamifikasi yang diterapkan terdiri atas question, level, time, skor, badge. Aplikasi dirancang menggunakan metode design thinking yang memberikan solusi secara lebih variatif dengan ide yang lebih liar. Hasil perancangan kemudian diujikan kepada 10 siswa SMP menggunakan metode pengujian sistem usability testing. Tahap pengujian ini didapatkan skor akhir 79.5 dengan representasi nilai C menggunakan system grading dan nilai ‘good’ pada system adjektiva sesuai dengan matriks konversi penilaian SUSReferensi
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