Development of Educational Games PERANGKA to Improve the Numeracy Skills of Children Aged 5-6 Years
Abstract
Low numeracy skills in early childhood remain a significant issue in children's education. One contributing factor is the lack of innovative and engaging learning media aligned with children's cognitive development stages. To address this problem, this research developed an educational game called PERANGKA (Number Train Game) as a learning medium to improve numeracy skills in early childhood. This study used a Research and Development (R&D) approach with the ADDIE model: Analysis, Design, Development, Implementation, and Evaluation. The game was developed based on Piaget's cognitive development theory, which emphasizes the importance of using concrete and visual media in children's learning. Additionally, Mayer's multimedia theory was applied in designing the game elements. The research subjects were Group B children aged 5–6 years at Kindergarten Labschool Unesa 1 Surabaya. Data collection techniques included observation, expert validation questionnaires, and practicality assessments. The results showed that material experts gave a score of 93%, media experts 94%, and the practicality score from teachers was 90%. These findings indicate that the PERANGKA educational game is a feasible, effective, and engaging alternative learning medium for enhancing numeracy skills in early childhood.
Keywords
Full Text:
PDFReferences
Dewi, W. S., Astutik, S., & A., P. (2021). Pengembangan Media Pembelajaran Interaktif Berbasis Articulate Storyline pada Materi Bilangan untuk Siswa Sekolah Dasar. Jurnal Teknologi Pendidikan, 23(2), 158–169.
Fauziyah, C., & Rakhmawati, N. I. S. (2023). Pengaruh Game Numerasi (Ganu) Menggunakan Pendekatan Steam Terhadap Kemampuan Numerasi Anak Usia 5-6 Tahun. JP2M (Jurnal Pendidikan Dan Pembelajaran Matematika), 9(2), 231-238. https://doi.org/10.29100/jp2m.v9i2.4419
Indriani, N. P., Safitri, N., & Rachmawati, D. (2022). Development of Educational Game to Improve Early Childhood Numeracy Skills Using ADDIE Model. Journal of Early Childhood Education, 10(1), 25–36.
Judijanto, L., Muhammadiah, M. U., Utami, R. N., Suhirman, L., Laka, L., Boari, Y., ... & Yunus, M. (2024). Metodologi Research and Development: Teori dan Penerapan Metodologi RnD. PT. Sonpedia Publishing Indonesia.
Kurniawan, A., Kuswandi, D., Aulia, F., & Badiah, L. I. (2025). Development of Digital Twin-based Learning Videos in Early Childhood Learning Media Courses. Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini, 14(1), 1–18. http://dx.doi.org/10.31000/ceria.v14i1.13103
Malaikosa, Y. M. L., Saroinsong, W. P., & Widyaswari, M. (2024). PENGEMBANGAN MODUL AJAR KURIKULUM MERDEKA BERBASIS PJBL: PANDUAN PRAKTIS BAGI GURU PAUD. IJCE (Indonesian Journal of Community Engagement), 5(2), 149-159. https://doi.org/10.37471/ijce.v5i2.1035
Maulidiyah, E. C., Adhe, K. R., Widayanti, M. D., Safitri, D. G. L., Rahmawati, D., Nashirah, S. Z., ... & Syakira, R. A. (2025). Pengaruh Media Timang Terhadap Kemampuan Numerik Anak. Jurnal Mutiara Pendidikan, 5(1), 16-27. https://doi.org/10.29303/jmp.v5i1.8634
Nikiforidou, Z. (2018). Digital Games in the Early Childhood Classroom: Theoretical and Practical Considerations. International Perspectives on Early Childhood Education and Development, 22, 253–265. https://doi.org/10.1007/978-981-10-6484-5_16
OECD. (2022). PISA 2022 Results: Vol. I.
Oriza, N. I., & Adhe, K. R. (2024). Pengaruh Pembelajaran STEAM Terhadap Kreativitas Anak Usia 5-6 Tahun. PAUD Teratai.
P Pan, Y. J., Chen, Y. C., Lu, S. R., Juang, K. D., Chen, S. P., Wang, Y. F., ... & Wang, S. J. (2020). The influence of friendship on migraine in young adolescents: A social network analysis. Cephalalgia, 40(12), 1321-1330. https://doi.org/10.1177/0333102420940700
Panggabean, M. L., Rambe, A. P., Afifah, H. U. N., & Lubis, H. Z. (2025). Arabic language learning through the singing method for early childhood. Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini, 14(1), 82–93. http://dx.doi.org/10.31000/ceria.v14i1.13193
Pratama, L. D., Lestari, W., & Bahauddin, A. (2019). Game Edukasi: Apakah membuat belajar lebih menarik? At- Ta’lim : Jurnal Pendidikan, 5(1), 39–50. https://doi.org/10.36835/attalim.v5i1.64
Putri, R. S., Purwanto, A., Pramono, R., Asbari, M., Wijayanti, L. M., & Hyun, C. C. (2020). Impact of the COVID-19 pandemic on online home learning: An explorative study of primary schools in Indonesia. International Journal of Advanced Science and Technology, 29(5), 4809–4818.
Raniah, D. A., & Rakhmawati, N. I. S. (2023). Raniah, D. A., & Rakhmawati, N. I. S. (2023). Meningkatkan kemampuan numerasi anak usia 5-6 tahun melalui pembelajaran STEAM dan bahan loose parts. Journal on Education.
Reza, M., Ningrum, M. A., Saroinsong, W. P., Maulidiyah, E. C., & Fitri, R. (2020). Trial Design of Sexual Education Module on Children. 503, 108–110.
Risal, Z., Hakim, R., & Abdullah, A. R. (2023). Metode Penelitian dan Pengembangan Research and Development (R&D)–Konsep, Teori-Teori, dan Desain Penelitian. Batu: Literasi Nusantara.
Rismayani, R., Siregar, S. M., Adelina, H., & Lubis, H. Z. (2025). Games in Arabic for Early Childhood: A Literature Study. Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini, 14(1), 43-67. http://dx.doi.org/10.31000/ceria.v14i1.13178
Rizki, N. A., & Fendiyanto, P. (2024). Pendampingan Mendesain Soal Literasi Matematika Model Pisa Dengan Pendekatan Etnomatematika ( Konteks Sosial Budaya Masyarakat Kutai ). July 2023. https://doi.org/10.15575/jak.v6i1.17697
Romadhoni, N. A., Fitri, R., & Setyowati, S. (2021). NUMERASI DAN KEMAMPUAN MOTORIK HALUS PADA ANAK USIA 5-6 TAHUN. 119–132.
Sa’diyah, S. A. (2022). Studi komparatif kompetensi profesional guru paud ditinjau dari latar belakang pendidikan. JP2KG AUD (Jurnal Pendidikan, Pengasuhan, Kesehatan Dan Gizi Anak Usia Dini), 3(1), 35–50.
Sari, P. K., & Dewi, R. (2020). Pemanfaatan Media Pembelajaran Interaktif untuk Anak Usia Dini di Era Digital. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 4(2), 795–803.
Simatupang, N. D., Widayati, S., Adhe, K. R., & Sholichah, S. A. (2023). Pengembangan Buku Cerita Big Book Kalender Meja dalam Meningkatkan Kemampuan Literasi Anak Usia Dini. 7(1), 1130–1141. https://doi.org/10.31004/obsesi.v7i1.4067
Sugiyono. (2019). Metode Penelitian dan Pengembangan (R&D). Bandung: Penerbit ALFABETA, (3), 15–20.
Sumarni, S. (2019). MODEL PENELITIAN DAN PENGEMBANGAN ( R & D ) LIMA TAHAP ( MANTAP ) UNIVERSITAS ISLAM NEGERI. 1–33.
Suparti, W., & Simatupang, N. D. (2014). Meningkatkan Kemampuan Mengenal Konsep Lima Huruf Vokal Melalui Media Aplikasi Power Point Pada Anak Kelompok A. 1–5.
Tanu, I. K. (2019). Penggunaan metode mengajar di paud dalam rangka menumbuhkan minat belajar anak. Pratama Widya : Jurnal Pendidikan Anak Usia Dini, 3 (2), 14–19.
Watts, T. W., Duncan, G. J., Clements, D. H., & Sarama, J. (2018). What Is the Long-Run Impact of Learning Mathematics During Preschool ? 89(2), 539–555. https://doi.org/10.1111/cdev.12713
Widayanti, M. D. (2016). PENINGKATAN KEMAMPUAN SERIASI UKURAN MELALUI PENGGUNAAN. Jurnal Pendidikan Guru Pendidikan Anak Usia Dini Edisi 2 Tahun Ke-5 2016 228, 219–228.
Widayati, S., Simatupang, N. D., Saroinsong, W. P., & Rusdiyanti, A. (2021). Pengembangan Media Stekpan Untuk Kognitif Anak Usia 4-5 Tahun. Jurnal Anak Usia Dini Holistik Integratif (AUDHI), 4(1), 8-17. http://dx.doi.org/10.36722/jaudhi.v4i1.698
DOI: http://dx.doi.org/10.31000/ceria.v14i3.14196
Article Metrics
Abstract - 52 PDF - 32Refbacks
- There are currently no refbacks.
Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini
Program Studi Pendidikan Guru-Pendidikan Anak Usia Dini (PG-PAUD)
Fakultas Keguruan dan Ilmu Pendidikan
Universitas Muhammadiyah Tangerang
Jl. Perintis Kemerdekaan I/33, Cikokol
Kota Tangerang, Indonesia
e-mail: ceriaumt@gmail.com
Ceria: Jurnal Program Studi Anak Usia Dini (p-ISSN: 2301-9905 | e-ISSN: 2775-409X) is licensed under a Creative Commons Attribution 4.0 International License.