Development of Interactive Wordwall-Based Media to Enhance Letter Symbol Recognition Ability in Children Aged 5–6 Years

Penulis

DOI:

https://doi.org/10.31000/ceria.v15i1.14345

Kata Kunci:

Early Childhood, Interactive Media, Language, Letter

Abstrak

Language development is a crucial aspect that must be supported by the child’s environment, including school, family, and society. Observations at TK Aisyiyah 02 Surabaya showed that some children still struggle to recognize similar-looking letters such as b, d, m, and n. The learning media used were limited and the monotonous teaching methods made children easily bored and less focused. This study aims to develop an interactive learning media using Wordwall, based on the ADDIE development model. The media was designed as an engaging game including letter recognition, matching letters with pictures, and letter sound pronunciation. Validation results showed that the media is highly feasible, with a material expert score of 89.29% and a media expert score of 92.5%. Practical teacher interviews also confirmed that the media is suitable for early childhood learning styles, supporting visual and auditory learning, and increasing children's enthusiasm and focus. The trials were conducted using a one-group pretest-posttest design on two small groups. The Shapiro-Wilk normality test showed that the data were not normally distributed, leading to the use of the Wilcoxon test. The Wilcoxon test result showed a significance value of 0.001 (p < 0.05), indicating a significant difference between the pretest and posttest scores. Learning improvements were also evidenced by the N-Gain Score of 0.86 in class B1 and 0.88 in class B2, both categorized as high. Thus, the interactive media based on wordwall proved to be effective in improving the ability to recognize similar-looking letters in early childhood through a play-based learning approach.

Referensi

Aulina, C. N. (2012). Pengaruh Permainan Dan Penguasaan Kosakata Terhadap Kemampuan Membaca Permulaan Anak Usia 5-6 Tahun. Pedagogia: Jurnal Pendidikan, 1(2), 131–144. https://doi.org/10.21070/pedagogia.v1i2.36

Branch, R. M. (2009). Instructional Design: The ADDIE Approach (LLC). In Springer Science & Business Media.

Creswell, J. K. (2018). Penelitian Kualitatif & Desain Riset (terjemahan). Pustaka Pelajar.

Firdaus, P. H. (2019). Peningkatan Kemampuan Mengenal Huruf Melalui Media Kartu Huruf. (JAPRA) Jurnal Pendidikan Raudhatul Athfal (JAPRA), 2(1), 66–73. https://doi.org/10.15575/japra.v2i1.5313

Gustini, E., & Yuliantina, I. (2025). DEVELOPMENT OF WORDWALL-BASED LEARNING MEDIA TO IMPROVE SPEAKING SKILLS IN CHILDREN WITH SPEECH DELAY. International Journal of Teaching and Learning, 3(4), 149-157. https://injoqast.net/index.php/INJOTEL/article/view/102

Handayani, L. K. R., Asril, N. M., & Ambara, D. P., (2025). Wordwall-Assisted Educational Game with Animal Theme Can Stimulate the Cognitive Abilities of Early Childhood . Jurnal Pendidikan Anak Usia Dini Undiksha, 13(2), 375–386. https://doi.org/10.23887/paud.v13i2.94483

Ikromatus, I., & Maulidiyah, E. C. (2024). Analysis of Outdoor Learning Programs for Early Childhood at TK Labschool UNESA. Jurnal Penelitian Pendidikan Indonesia, 2(1), 15–28.

Maarang, M., Hasibuan, R., & Khotimah, N. (2024). Pengaruh Model Pembelajaran Inquiry dengan Metode Bercerita terhadap Kemampuan Bahasa dan Kognitif Anak Usia 5-6 Tahun. Murhum: Jurnal Pendidikan Anak Usia Dini, 5(1), 621–635. https://doi.org/10.37985/murhum.v5i1.630

Mawaddah,. & Syaya, M. (2024). The Impact of Word Wall Media on Vocabulary Acquisition in Early Childhood. Journal of Education in Islamic Review, 1(1), 55-64. https://edusphereglobalpress.org/jeir/article/view/29

Mulyawati, S., & Budiarti, E. (2024). The Effect of Wordwall Media on Early Childhood Language Skills at TKIT Al-Kaukaba. Journal of Scientific Research, Education, and Technology (JSRET), 3(3), 961–970. https://doi.org/10.58526/jsret.v3i3.455

Nasution, D. N., & Simaremare, A. (2019). Pengaruh permainan bingo kata terhadap kemampuan membaca anak usia 5-6 tahun kelompok B RA Al-Qur’an kota Padang Sidimpuan T.A 2018/2019. Jurnal Usia Dini, 5(1), 1–12. https://jurnal.unimed.ac.id/2012/index.php/jud/article/view/14619

Rakimahwati, Yetti, R., & Ismet, S. (2018). Pelatihan Pembuatan Boneka Jari Bergambar Dalam Meningkatkan Kemampuan Membaca Anak Usia Dini Di Kecamatan V Koto Kampung Dalam Kabupaten Padang Pariaman. Jurnal Pendidikan: Early Childhood, 2(2), 1–11.

Rohmatin, I. S. Z. (2024). Pengembangan Media Pembelajaran Interaktif Articulate Storyline Untuk Meningkatkan Pemahaman Peserta Didik Pada Materi Kekayaan Suku Bangsaku Kelas III SD Negeri Sukorame 2 Kota Kediri. Thesis IAIN Kediri. https://etheses.iainkediri.ac.id:80/id/eprint/14449

Simatupang, N. D., & Rosalianisa, R. (2021). Pengembangan Alat Permainan Edukatif Kereta Musik Terhadap Kreativitas Anak Usia 5-6 Tahun. Tunas Cendekia: Jurnal Program Studi Pendidikan Islam Anak Usia Dini, 4(1), 184–199. https://doi.org/10.24256/cendekia.v4i1.1970

Sugiyono. (2016). Metode Penelitian & Pengembangan Research and Development. Alfabeta.

Supriyadi, S., fahria, S. U. A., & Zulfah, F. . (2025). The Influence of Teacher Competence and the use of Interactive Wordwall Media on Early Literacy Abilities of Early Childhood. International Journal of Business, Law, and Education, 6(1), 153 - 159. https://doi.org/10.56442/ijble.v6i1.989

Diterbitkan

2026-01-11