RANCANG BANGUN SISTEM INFORMASI PEMBELAJARAN ANATOMI TUBUH MANUSIA BERBASIS ANDROID (STUDI KASUS: SDN CIHUNI 1)

Nofitri Heriyani

Abstract


Learning is a communication process between learners, teachers and teaching materials. Communication will not work without the aid of medium or message media. The message to be communicated is the content of the learning that is in the curriculum curricula poured by faculty or facilitator or other sources into communication symbols. Submission of learning messages from teachers to students today, still using teaching aids like books. This makes the students less interested and bored when absorbing the lesson thus giving the effect of lazy learning. Applications are made a medium of learning for elementary school students with references from books containing human anatomy material including the structure of the human body, skeletons and skin, muscular system, nervous system, endocrine system, respiratory, system cardio-vascular system, lymphatic system, digestive system, excretion system and reproduction system and contains anatomy learning information of the human body in detail in terms of material and images. The results of the study found that still using the use of books and media sculpture in the process of teaching and learning activities at the school. To support this application also included exercise questions, in order to find out how far the ability of students to deepen the material obtained from this application. This application development method uses Rapid Aplication Develpoment which consists of three phases namely planning, design workshop, and implementation with UML process design (Unified Modeling Language) and developed using the Eclipse IDE for data collection with literature and questioner studies, based on the results of research, applications that have been made is needed and greatly facilitates the children to learn the anatomy of the human body

References


Andi (2013), Android Programming With Eclipse, Yogyakarta: Wahana Komputer.

Anofrizen & Fadlan Alfi, 2015, Mobile Aplication Pembelajaran Interaktif Bahasa Inggris Berbasis Android Menggunakan Metode Rapid Aplication Development (RAD), Jurnal Rekayasa Dan Manajemen Sistem Informasi, Vol 1 No. 2, Agustus 2015, pp.23-30.

Astuti.J.M. Irene (2014), Buku Pendamping Tematik Terpadu IPA Jilid 5, Jakarta: Erlangga.

Genymobile.com. Genymotion. (diakses pada tanggal 05 Mei 2017) https://www.genymotion.com/

H. Safaat Nazaruddin (2015), Pemrograman Aplikasi Mobile Smartphone dan Tablet PC Berbasis Android, Bandung: Informatika

Kadir Abdul (2013), Zero A to A Pro – Pemrograman Aplikasi Android, Yogyakarta: CV. ANDI Yogyakarta.

Kirnanoro H. & Maryana Ns. (2016), ANATOMI FISIOLOGI, Yogyakarta: Pustaka Baru Press

Kosasi Sandi & Yuliani Eka Ayu Dewi I, 2015, Penerapan Rapid Application Development Pada Sistem Penjualan Sepeda Online, Jurnal Simetris, Vol. 6 No. 1, April 2015 ISSN :2252-4983

M.M. Rusdiana .H.A.Dr & M.Kom. S.T., Irfan Moch. (2014), Sistem Informasi Manajemen, Bandung: Pustaka setia

Oracle.com.Technetwork Java. (diakses paad tanggal 20 April 2017). http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html

Putria Eka Narti. (2016), Pengantar Informasi Teknologi, Jakarta: Baduose Media

Pembina Karya Penyusun Tim (2011), Anatomi Manusia: Bagaimana Tubuh Kita Bekerja, Surabaya: Karya Bina Swajaya

Piyaneo (2014) . Rapid Application Development (RAD) . (Diakses pada tanggal 20 juli 2017). https://piyaneo.wordpress.com/2014/05/10/rapid-application-development-rad/

Sutabri Tata (2015), Sistem Informasi Manajemen, Yogyakarta: Andi.

Salahuddin .M & S.A Rosa (2016), Rekayasa Perangkat Lunak (Terstruktur dan Berorientasi Objek), Bandung: Informatika.

Wati Rima Ega (2016), RAGAM MEDIA PEMBELAJARAN: Kata Pena.




DOI: http://dx.doi.org/10.31000/jika.v3i1.2036

Article Metrics

Abstract - 1528 PDF (Bahasa Indonesia) - 1582

Refbacks

  • There are currently no refbacks.




 

CURRENT INDEXING