The Terowongan Barang Bekas: A 2D RPG Game Designed Using RPG Maker MV

Ika Safitri Windiarti, Haris Hiqqal Ramadhan, Haris Hiqqal Ramadhan, Mohammad Haris Qamaruzzaman, Mohammad Haris Qamaruzzaman

Abstract


"Terowongan Barang Bekas" is a 2D RPG game developed using RPG Maker MV, featuring a deep adventure within a mysterious tunnel filled with discarded items. The game utilizes the strong character customization features of RPG Maker MV, allowing players to create their main characters and interact with various supporting characters throughout the storyline. The gameplay revolves around puzzle-solving, overcoming challenges, and engaging in strategic battles. Players will encounter intriguing puzzles that require their intelligence and problem-solving skills to progress. The battle system offers a balance between strategy and action, where players must utilize their character's abilities, strengths, and weaknesses to emerge as the winner. With carefully selected audio elements such as music, background sounds, and immersive sound effects, "Terowongan Barang Bekas" creates an atmospheric experience that enhances the gameplay and brings the game world to life. The game development process emphasizes comprehensive testing and bug fixes to ensure a smooth and enjoyable gaming experience.

Keywords


Terowongan Barang Bekas, RPG 2D game, RPG Maker MV, Adventure, Puzzle-solving

Full Text:

PDF

References


Anwar, H., Windiarti, I. S., & Haryadi, H. (2023). PENGEMBANGAN APLIKASI TUNTUNAN SHALAT FARDHU DAN SHALAT SUNNAH BERBASIS MOBILE: Application Development Of Fardhu Prayer Guide And Sunnah Prayer Mobile Based. Jurnal Sains Komputer Dan Teknologi Informasi, 5(2), 1–6. https://doi.org/10.33084/jsakti.v5i2.5092

Arpiansah, R., Fernando, Y., & Fakhrurozi, J. (2021). Game Edukasi VR Pengenalan Dan Pencegahan Virus Covid-19 Menggunakan Metode MDLC Untuk Anak Usia Dini. Jurnal Teknologi Dan Sistem Informasi, 2(2), 88–93.

Hidayanto, S. (2020). Eksistensi video game streaming dalam industri gaming Indonesia. Jurnal Studi Komunikasi, 4(2), 485–502.

Ibda, H., Muntakhib, A., Fadhilah, T. D., & Rakhmawati, N. F. (2023). Media Game Digital SD/MI berbasis Karakter P5 dan PPRA. Mata Kata Inspirasi.

Mailinda, B., Windiarti, I. S., & Haryadi, H. (2023). PERANCANGAN APLIKASI ANDROID PENGENALAN TANAMAN HERBAL SEBAGAI OBAT HERBAL UNTUK PENYAKIT DIABETES MELLITUS: Android Application Design Introduction Of Herbal Plants As Herbal Medicine For Diabetes Mellitus. Jurnal Sains Komputer Dan Teknologi Informasi, 5(2), 7–10. https://doi.org/10.33084/jsakti.v5i2.4533

Miftahurrisqi, M., Windiarti, I. S., & Haryanto, D. (2021). Edukasi Dan Peningkatan Kompetensi It-Security Dan E-Commerce Bagi Mahasiswa Ma’had Asy-Syafi’i Palangkaraya. Martabe: Jurnal Pengabdian Kepada Masyarakat, 4(3), 963–969.

Miftahurrizqi, M., Windiarti, I. S., & Prabowo, A. (2021). Analisis Keamanan Sistem Pada Sistem Informasi Akademik Menggunakan Cobit 5 Framework Pada Sub Domain Dss05: System Security Analysis in Academic Information Systems Using the Cobit 5 Framework in the DSS 05 Sub Domain. Jurnal Sains Komputer Dan Teknologi Informasi, 3(2), 75–80.

Prabowo, A., Kaestria, R., & Windiarti, I. S. (2020). Students’ Engagement In Cyber Security Knowledgeability. International Journal of Advanced Science and Technology (IJAST), 29(4), 9969–9979.

Sholehah, F. A. S., Ika Safitri Windiarti, & M. Haris Qamaruzzaman. (2023). Rancang Bangun Game Edukasi Pengenalan Huruf Hijaiyah Menggunakan Construct 2. Jurnal Sains Komputer Dan Teknologi Informasi, 6(1), 78–82. https://journal.umpr.ac.id/index.php/jsakti/article/view/4639

Wellson, M. G., & Atmojo, W. T. (2024). IMPLEMENTASI METODE GDLC PADA GAME TAXI RUSH MENGGUNAKAN UNITY ENGINE. Jurnal Teknoinfo, 18(1), 201–214.

Windiarti, I. S. (2021). Kajian Literatur Trend Penelitian Di Bidang Informatika Dan Komputer Untuk Dosen Dan Mahasiswa. Jurnal Sains Komputer Dan Teknologi Informasi, 3(2), 114–118.

Windiarti, I. S., & Haryanto, D. (2022). Peningkatan Literasi Digital Melalui Pelatihan Pengelolaan Website Di Pondok Pesantren Salafiyah Iqro Palangkaraya. Jurnal Pengabdian UntukMu NegeRI, 6(2), 123–130.

Windiarti, I. S., & Miftahurrizqi, M. (2022). Perencanaan Implementasi Komputasi Awan Pada Infrastruktur Teknologi dan Sistem Informasi di UMPR: Implementation Of Cloud Computing Planning in Technology and Information Systems Infrastructure at Muhammadiyah University of Palangkaraya. Jurnal Sains Komputer Dan Teknologi Informasi, 4(2), 59–64.




DOI: http://dx.doi.org/10.31000/jt.v13i2.12438

Article Metrics

Abstract - 120 PDF - 88

Refbacks

  • There are currently no refbacks.


License URL: https://scholar.google.co.id/citations?user=RJRfBN0AAAAJ&hl=id&authuser=2