Development Of Smojo.Ai Website-Based Math Learning Media On the Topic of 3D Flat Shapes To Improve Student Learning Outcomes

Ihsanudin Ihsanudin, Isna Rafianti, Anggi Ardini, Aan Subhan Pamungkas

Abstract


Student learning outcomes in the field of mathematics are still relatively low with several contributing factors such as the quality of teachers, the use of technology and the lack of understanding of basic mathematical concepts. Teachers can improve student learning outcomes by utilizing technology-based learning materials. One of the media that can be used is website-based learning media, namely media that provides learning materials, learning activities and various other supporting features to support the learning process. Smojo.Ai is an example of website-based learning media that can be used by teachers in the classroom. This study aims to produce a smojo.ai website-based math learning media product on the topic of 3D flat shapes that is feasible, effective and can improve student learning outcomes in the cognitive aspect. The results showed that the learning media products produced were categorized as feasible to use based on the validation assessment by media experts with a percentage assessment of 80% with a good category and an assessment by material experts with a percentage assessment of 89.4% with a very good category. The resulting media product is considered effective based on the results of the teacher practicality test assessment and student response questionnaire with a score of 95% and 86.25% with a very practical category. This learning media product is also proven to be able to improve student learning outcomes on cognitive aspects with an average pre-test score of 34.86 and an average post-test score of 74.89.


Keywords


mathematics learning media; smojo.ai website; 3D flat shapes; student learning outcomes.

Full Text:

PDF

References


Fauzan, A. (2018). Penggunaan Teknologi dalam Pembelajaran Matematika. Jurnal Matematika Kreatif-Inovatif, 9(2), 151-158.

Hudojo, H. (2015). Pengembangan Kurikulum dan Pembelajaran Matematika. Jakarta: PT Raja Grafindo Persada.

Nabillah, T., & Abadi, A. P. (2019). Faktor Penyebab Rendahnya Hasil Belajar Siswa. Prosiding Sesiomadika, 2(1c).

Putri, D. N. S., Islamiah, F., Andini, T., & Marini, A. (2022). Analisis Pengaruh Pembelajaran Menggunakan Media Interaktif Terhadap Hasil Belajar Siswa Sekolah Dasar. Pendidikan Dasar Dan Sosial Humaniora, 2(2), 365–376.

Rosmiati, A.S dkk. (2021). Modul Bogor Cerdas Matematika untuk SMP kelas VIII. Kemendikbud: Bogor.

Soedjadi. (2017). Penyebab Rendahnya Kemampuan Matematika di Sekolah dan Upaya Mengatasinya. Prosiding Seminar Nasional Pendidikan Matematika. Universitas Negeri Surabaya

Satriawati G, Dwirahayu G. & Mardiyah, Y. (2021). Pengembangan Bahan Ajar Bangun Ruang Sisi Datar Menggunakan Strategi Thinking Maps. ALGORITMA Journal of Mathematics Education, 3 (2), 199-213.

Wardani, O., Pujiastuti, H., & Ihsanudin, I. (2022). Pengembangan Media Pembelajaran Interaktif dengan Konteks Budaya Lokal untuk Memfasilitasi Kemampuan Komunikasi Matematis Siswa pada Materi Aritmetika Sosial. Jurnal Cendekia: Jurnal Pendidikan Matematika, 6(2), 2160-2175




DOI: http://dx.doi.org/10.31000/prima.v8i3.12147

Article Metrics

Abstract - 105 PDF - 116

Refbacks

  • There are currently no refbacks.



Prima: Jurnal Pendidikan Matematika

Program Studi Pendidikan Matematika

Fakultas Keguruan dan Ilmu Pendidikan

Universitas Muhammadiyah Tangerang

Jl. Perintis Kemerdekaan I/33, Cikokol 

Kota Tangerang, Indonesia

e-mail: primajpm@gmail.com


Prima: Jurnal Pendidikan Matematika (p-ISSN: 2579-9827 e-ISSN: 2580-2216) is licensed under a   Creative Commons Attribution 4.0 International License.     


 View PrimaJPM Stats