ANALISIS E SPORT SEBAGAI CABANG OLAHRAGA BARU
Abstract
Keywords: E sport, Olahraga Baru, Olahraga
Digital technology is growing rapidly and provides various benefits for society in various aspects, one of which is in the field of sports. The increase in e-sport communities in Sukoharjo regency consisting of teenagers aged 15-18 years where this age is a productive age that has a high risk of problems in the use of technology, the internet, and online games. Addiction to online games is a case that causes a decrease in public interest in e-sports and has an impact on the low development of e-sports. This research shows the results that the desire to play e-sport is basically an encouragement from yourself and an invitation from friends. At the productive age of e-sports, it is just a hobby and entertainment for a while. Facilities and infrastructure are the dominant factors to support talents in participating in e-sport competitions. The participation of the master person is also a facility that must be taken into account because the perception of parents also affects the skills and abilities of gamers. People's negative views of games can prove that games can be a productive hobby. To improve skills in e-sports, it is necessary to participate in competitions and communities in order to hone skills and expand social networks.
Keywords: E-sport, New Sports, Sports
Full Text:
PDFReferences
An
wa ri, F N. 2018. Indo n e sian mobile permainanrs be h a v ior i n 2018 part 1 . R e triev e d
f rom ht t ps:ps:///ww w permainan p r i m e o r g /2018 10/ i ndon e sia n mob i le
permainan r s b e h a vior i n 2018 p a rt 1/ (1 A p ril 2021)
Hamari, J., & Sjoblom, M. 2017. What is eSports and why do people watch it.
Internet Research, 27(32), 211 232. https://doi.org/10.1108/IntR 04 2016
Jenny, S.E., Manning, R.D., Keiper, M.C., & Olrich, T.W. 2017. Virtual (ly) Athletes:
Where eSports Fit Within the Definition of “Sport” Quest, 69 (1), 1 18.
https://doi.org/10.1080/00336297.2016.1144517
Hidayatullah, Fajar. 2021.
Aktivitas E Sports Oleh Siswa Sekolah Menengah Dan Mahasiswa .
Jurnal Pena Edukasi, Vol 8 No.1, 25 32.
Ku
r nia wa n, F 2019. E S port d a lam Fe nome n a Ol a h r a g a K e kin i a n. J O R PRES
J urnal Olahraga Pr e sta s i )).15(
Novrialdy, E., & Atyarizal
, R. 2019. Online game addiction in adolescent: What
should school counselor do? Jurnal Konseling Dan Pendidikan , 7(3), 97.
https://doi.org/10.29210/132700
Rahardjo, Mudjia. 2020.
Triangulasi dalam Penelitian Kualitatif . (diakses pada tanggal
Maret 2021). R e t ri e v e d f r om ht t ps: t e kno.kompas. C om r e a d/2017 / 10
/ 25 / 08490027 / m e n a k a r po t e ns i eS por t di indonesia (24 februari 2021)
Rothwell, G., & Shaffer, M. 2019.
Sport in K 12 and Post Secondary Schools. USA:
MDPI.
DOI: http://dx.doi.org/10.31000/sinamu.v4i1.7923
Article Metrics
Abstract - 1573 PDF - 1860DOI (PDF): http://dx.doi.org/10.31000/sinamu.v4i1.7923.g3947
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Simposium Nasional Multidisiplin (SinaMu) is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License .