DEVELOPMENT OF DIGITAL D'SCRATCH MEDIA IN 21ST CENTURY LEARNING
DOI:
https://doi.org/10.31000/prima.v10i1.14920Kata Kunci:
21st Century Learning, Digital, ScratchAbstrak
This research aims to produce a valid and feasible scratch product for use in mathematics learning. The research was conducted using the Research & Development (R & D) method with the ADDIE model. Data collection techniques used validation questionnaires. The instruments used were in the form of validation questionnaires. The product validation results by media experts reached 82.5% and by learning experts 80%, categorized as very feasible for use. After the product was declared feasible and valid, the field test results by users showed an average score of 80.5%, with criteria of being very practical when used. The recommendation from this research is for teachers as a solution for 21st-century digital-based mathematics learning.
Referensi
Aizenkot, D., & Ben David, Y. (2023). An exploratory study of 21st century skills of undergraduate education students: A comparison between freshman, second, and graduation years. Innovations in Education and Teaching International, 60(4), 524–533. https://doi.org/10.1080/14703297.2022.2052931
Amrina, Z., Sari, S. G., Alfino, J., & Mahdiansyah, M. (2023). Pengembangan Media Pembelajaran Matematika Berbasis Augmented Reality untuk Meningkatkan Kompetensi Mahasiswa. Jurnal Cendekia : Jurnal Pendidikan Matematika, 7(1). https://doi.org/10.31004/cendekia.v7i1.1932
Artalia, D., Sari, A., & Fitraini, D. (2022). Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Model Discovery Learning Terintegrasi Nilai-Nilai Keislaman Pada Materi Teorema Pythagoras SMP/MTs. Juring (Journal for Research in Mathematics Learning), 5(4). https://doi.org/10.24014/juring.v5i4.18970
Ayun, Q. (2021). Analisis Tingkat Literasi Digital dan Keterampilan Kolaborasi Siswa dalam Pembelajaran IPA Kelas VII Secara Daring. Jurnal Didaktika Pendidikan Dasar, 5(1). https://doi.org/10.26811/didaktika.v5i1.286
Bahçekapılı, E. (2023). Predicting the secondary school students’ intention to use e-learning technologies. Research in Learning Technology, 31. https://doi.org/10.25304/rlt.v31.2881
Bray, A., & Tangney, B. (2016). Enhancing student engagement through the affordances of mobile technology: a 21st century learning perspective on Realistic Mathematics Education. Mathematics Education Research Journal, 28(1), 173–197. https://doi.org/10.1007/s13394-015-0158-7
Calder, N. (2018). Using scratch to facilitate mathematical thinking. Waikato Journal of Education, 23(2). https://doi.org/10.15663/wje.v23i2.654
Chen, D. (2023). Toward an understanding of 21st-century skills: From a systematic review. International Journal for Educational and Vocational Guidance, 23(2), 275–294. https://doi.org/10.1007/s10775-021-09511-1
Fadillah, A. (2018). Pengembangan Media Belajar Komik Terhadap Motivasi Belajar Siswa. JTAM | Jurnal Teori Dan Aplikasi Matematika, 2(1). https://doi.org/10.31764/jtam.v2i1.259
Fadillah, A. (2020). Pengembangan Bahan Ajar Metode Numerik Berbasis Pemecahan Untuk Meningkatkan Kemampuan Komunikasi Matematis. Pendagogy, 2(1).
Fadillah, A., & Bilda, W. (2019). Pengembangan video pembelajaran matematika berbatuan aplikasi sparkoll videoscribe. Jurnal Gantang, 4(2).
Fadillah, A., Bilda, W., Saleh, H., & Yenni, Y. (2021). Design Of Interactive Learning Media In The Covid-19 Pandemic Time Using Ispring. Prima: Jurnal Pendidikan Matematika, 5(1), 1–10. https://doi.org/10.31000/prima.v5i1.3260
Fadillah, A., Nopitasari, D., & Bilda, W. (2021). Development E-Book Learning Media Based on Kvisoft Flipbook Maker. Kreano, Jurnal Matematika Kreatif-Inovatif, 12(2). https://doi.org/10.15294/kreano.v12i2.31684
Fauzi, F. A., Ratnaningsih, N., & Lestari, P. (2022). Pengembangan Digibook Barisan dan Deret Berbasis Anyflip untuk Mengeksplor Kemampuan Berpikir Komputasional Peserta Didik. Jurnal Cendekia : Jurnal Pendidikan Matematika, 6(1). https://doi.org/10.31004/cendekia.v6i1.1089
Ge, Z. G. (2021). Does mismatch between learning media preference and received learning media bring a negative impact on Academic performance? An experiment with e-learners. Interactive Learning Environments, 29(5). https://doi.org/10.1080/10494820.2019.1612449
Ghimire, S. P. (2022). Secondary Students’ Learning English through Social Media: A Case Study in Nepal. International Journal of Research in Education and Science, 8(3). https://doi.org/10.46328/ijres.2758
Handayani, D., & Rahayu, D. V. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis Android Menggunakan Ispring Dan Apk Builder Untuk Pembelajaran Matematika Kelas X Materi Proyeksi Vektor. M A T H L I N E Jurnal Matematika Dan Pendidikan Matematika, 5(1). https://doi.org/10.31943/mathline.v5i1.126
Hussain, Z. (2018). The Effects Of Ict-Based Learning On Students’ Vocabulary Mastery In Junior High Schools In Bandung. In International Journal of Education (Vol. 10, Issue 2).
Irwin, B. (2020). Constructing digital ‘Choose Your Own Adventure’ gamebooks to enhance creative writing and collaboration skills. In CALL for widening participation: short papers from EUROCALL 2020. https://doi.org/10.14705/rpnet.2020.48.1175
Jannah, Y. M., Yuniawatika, Y., & Mudiono, A. (2020). Pengembangan E-Modul Berbasis Game Based Learning Materi Pengukuran Dengan Penguatan Karakter Gemar Membaca dan Menghargai Prestasi. Jurnal Gantang, 5(2). https://doi.org/10.31629/jg.v5i2.2338
Johnson, I., & Barry, J. (2023). Tweeting Your Way to Teaching Excellence. In Journal of Physical Education, Recreation and Dance (Vol. 94, Issue 2). https://doi.org/10.1080/07303084.2022.2146963
Khoerunnisa, S. N., Ratnaningsih, N., & Lestari, P. (2021). Pengembangan Digibook Trigonometri Berbasis Flip PDF untuk Mengeksplor Kemampuan Koneksi Matematis Peserta Didik. Jurnal Cendekia : Jurnal Pendidikan Matematika, 5(3). https://doi.org/10.31004/cendekia.v5i3.995
Kristinawati, E., Susilo, H., & Gofur, A. (2018). ICT Based-Problem Based Learning on Students’ Cognitive Learning Outcomes. Jurnal Pendidikan Sains, 6(2).
Kwon, K., Lee, S. J., & Chung, J. (2018). Computational concepts reflected on Scratch programs. International Journal of Computer Science Education in Schools, 2(3). https://doi.org/10.21585/ijcses.v2i3.33
Mertz, P. S., Sherrer, S. M., & Bowers, G. M. (2022). Teaching Collaboration Skills to Undergraduate Biochemistry and Chemistry Students. The FASEB Journal, 36(S1). https://doi.org/10.1096/fasebj.2022.36.s1.r1949
Mertz, P. S., Sherrer, S. M., & Bowers, G. M. (2023). Teaching and assessing undergraduate collaboration skills scaffolded through the biochemistry curriculum using collaboration rubrics and student learning contracts. Biochemistry and Molecular Biology Education, 51(5), 499–507. https://doi.org/10.1002/bmb.21760
Nuraenahfisah, N., & Toheri, T. (2013). Pengaruh Penggunaan Scratch Terhadap Kreativitas Berfikir Matematis (Studi Eksperimen Terhadap Siswa Kelas VIII MTs Negeri Ketanggungan Kabupaten Brebes). Eduma : Mathematics Education Learning and Teaching, 2(1). https://doi.org/10.24235/eduma.v2i1.65
Özer, M., & Kuloğlu, A. (2023). The Relationship Between Primary School Teachers’ Perceptions of 21st Century Skills And Digital Literacy Level. Malaysian Online Journal of Educational Technology, 11(3), 173–183. https://doi.org/10.52380/mojet.2023.11.3.429
Pakpahan, N. F. D. B. (2014). The Effectiveness Of Achieve Student Competency Between Learning Using Video-Based Media And Power Points In Environmental Science Courses. International Online Journal of Education and Teaching (IOJET), 2022(1).
Pratama, A. (2018). Pengaruh Pengajaran Pemrogaman Animasi melalui Aplikasi Scratch pada Kemampuan Pemecahan Masalah. Joined Journal (Journal of Informatics Education), 1(1). https://doi.org/10.31331/joined.v1i1.613
Rangkuti, R. K., Suprihatiningsih, S., Rahayu, S., & Razy, M. A. (2023). Pengembangan Media Pembelajaran Matematika Berbantuan Geogebra Untuk Meningkatkan Kemampuan Pemahaman Konsep Matematis Siswa. Riemann: Research of Mathematics and Mathematics Education, 5(1). https://doi.org/10.38114/riemann.v5i1.294
Remillard, K. S., & Moist, M. L. (2022). Developing Professionals: Preservice Teachers’ Knowledge, Comfort, and Beliefs in Elementary Mathematics Education Family Engagement. In School Community Journal (Vol. 32, Issue 1, pp. 127–156).
Samathayakul, A., & Thamaduangsri, S. (2022). Uses of Learning Media for Improving the Use of Proverbs in Communication of Students with Vision Disabilities. Journal of Educational Issues, 8(1). https://doi.org/10.5296/jei.v8i1.19672
Setiawan, W., Noor, H. L. F., & Filiestianto, G. (2021). Pengembangan Bahan Ajar Trigonometri Berbasis Animasi Pada Masa Pandemi Covid-19. Jurnal Pembelajaran Matematika Inovatif (JPMI), 4(2).
Shahin, N., & Arfaj, H. Al. (2022). Learning technologies among academics in the United Arab Emirates: One academic year since COVID-19. International Journal of Information and Education Technology, 12(2). https://doi.org/10.18178/ijiet.2022.12.2.1597
Sulistyaningrum, H., Winata, A., & Cacik, S. (2019). Analisis Kemampuan Awal 21st Century Skills Mahasiswa Calon Guru SD. Jurnal Pendidikan Dasar Nusantara, 5(1). https://doi.org/10.29407/jpdn.v5i1.13068
Sutikno, S., Susilo, S., & Hardiyanto, W. (2019). Pelatihan Pemanfaatan Scratch Sebagai Media Pembelajaran. Rekayasa, 16(2). https://doi.org/10.15294/rekayasa.v16i2.17508
Syaharuddin, Sari, D. A., Sabaryati, J., Zonyfar, C., Sihotang, S. F., Fadillah, A., Sari, T. H. N. I., Putra, D. S., Harun, R. R., & Mandailina, V. (2021). Computational based on GUI MATLAB for back propagation method in detecting climate change: Case study of mataram city. Journal of Physics: Conference Series, 1816(1). https://doi.org/10.1088/1742-6596/1816/1/012001
Tan, W.-L., Samsudin, M. A., Ismail, M. E., & Ahmad, N. J. (2020). Gender Differences In Students’ Achievements In Learning Concepts Of Electricity Via Steam Integrated Approach Utilizing Scratch. Problems of Education in the 21st Century, 78(3). https://doi.org/10.33225/pec/20.78.423
Tsihouridis, C., Vavougios, D., & Ioannidis, G. S. (2018). Assessing the Learning Process Playing with Kahoot – A Study with Upper Secondary School Pupils Learning Electrical Circuits. Advances in Intelligent Systems and Computing, 715. https://doi.org/10.1007/978-3-319-73210-7_70
Vance, E. A., & Smith, H. S. (2019). The ASCCR Frame for Learning Essential Collaboration Skills. Journal of Statistics Education, 27(3), 265–274. https://doi.org/10.1080/10691898.2019.1687370
Venn, E., Park, J., Andersen, L. P., & Hejmadi, M. (2023). How do learning technologies impact on undergraduates’ emotional and cognitive engagement with their learning? Teaching in Higher Education, 28(4). https://doi.org/10.1080/13562517.2020.1863349
Verschaffel, L., Depaepe, F., & Mevarech, Z. (2019). Learning Mathematics in Metacognitively Oriented ICT-Based Learning Environments: A Systematic Review of the Literature. In Education Research International (Vol. 2019). https://doi.org/10.1155/2019/3402035
Wang, F. H. (2022). A Feasible Study of a Deep Learning Model Supporting Human-Machine Collaborative Learning of Object-Oriented Programming. IEEE Transactions on Learning Technologies. https://doi.org/10.1109/TLT.2022.3226345
Xu, S. R., & Zhou, S. N. (2022). The Effect Of Students’ Attitude Towards Science, Technology, Engineering, And Mathematics On 21st Century Learning Skills: A Structural Equation Model. Journal of Baltic Science Education, 21(4). https://doi.org/10.33225/jbse/22.21.706
Yurt, E. (2023). 21st-century Skills as Predictors of Pre-Service Teachers’ Professional Qualifications: A Cross-Sectional Study. International Journal of Education in Mathematics, Science and Technology, 11(5), 1328–1345. https://doi.org/10.46328/ijemst.3291
Unduhan
Diterbitkan
Terbitan
Bagian
Lisensi
Authors who publish with Prima: Jurnal Pendidikan Matematika agree to the following terms: Authors retain copyright and grant the Prima: Jurnal Pendidikan Matematika right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share (copy and redistribute the material in any medium or format) and adapt (remix, transform, and build upon the material) the work for any purpose, even commercially with an acknowledgement of the work's authorship and initial publication in Prima: Jurnal Pendidikan Matematika. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in Prima: Jurnal Pendidikan Matematika. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).