Developing Interactive E-Module based Comic AI to Improve Mathematical Literacy in Elementary Students

Penulis

  • Dwika Aulia Rahmi
  • Hella Jusra Universitas Muhammadiyah Prof. DR. HAMKA

DOI:

https://doi.org/10.31000/r47fxe45

Abstrak

The aims of this investigation include 1) To elucidate the procedure for creating an AI-enhanced comic-based interactive e-module focused on plane geometry, and 2) To assess the efficacy of the AI-enhanced comic-based interactive e-module in enhancing the mathematical literacy competencies of fourth-grade elementary children. This study employed the Research and Development (R&D) approach using the ADDIE model. The research results were categorized as “highly feasible” based on validation by subject matter experts (82.14%) and media experts (93.18%). The effectiveness of the E-module was measured by an N-Gain score with an average of 0.65, falling into the “medium” category, indicating an improvement in students’ mathematical literacy skills. Moreover, interviews with educators indicated that the implementation of the e-module enhanced student engagement, learning motivation, and mathematical literacy skills, while also rendering the learning process more captivating, fun, and interactive. The AI-driven comic-based interactive e-module was determined to meet feasibility criteria and has demonstrated efficacy as a mathematics educational tool, especially for teaching plane figures in elementary education.

Diterbitkan

2026-09-01