Analysis of the Implementation of Learning Applications Using Digital Smartboards to Introduce English Vocabulary to Young Children

Authors

DOI:

https://doi.org/10.31000/ceria.v15i3.16631

Keywords:

Early Childhood Education, English Vocabulary, Digital Smartboard, Learning Applications, Interactive Learning

Abstract

Introducing English vocabulary to young children still presents various challenges, particularly in attracting children's attention, encouraging their engagement, and developing their understanding of vocabulary meanings. Therefore, interactive learning media that are appropriate for the characteristics of young children are needed. One learning medium that can be utilized is a digital smartboard, which enables the presentation of learning materials through visual, audio, and interactive activities. This study aims to describe the implementation of digital smartboards in introducing English vocabulary to young children, including the learning process, students' responses, and the supporting and inhibiting factors. This study employed a descriptive qualitative approach. The research participants consisted of 3 teachers, 3 school principals, and 40 students from 3 early childhood education institutions. Data were collected through observations, interviews, and documentation and subsequently analyzed using Miles and Huberman's model, which includes data reduction, data display, and conclusion drawing. The findings indicate that teachers utilized digital smartboards to introduce vocabulary through images, audio, question-and-answer sessions, vocabulary pronunciation activities, and digital games. The use of these learning media received positive responses, as students demonstrated enthusiasm, actively participated in learning activities, and were able to pronounce and understand the meanings of the vocabulary introduced. Supporting factors included the availability of school facilities and teacher training. Meanwhile, inhibiting factors included technical difficulties, teachers' limited ability to use technology, and the limited availability of English learning applications appropriate for the characteristics of young children. Thus, the implementation of digital smartboards can support the introduction of English vocabulary to young children through engaging and interactive activities, although several challenges still need to be addressed in practice.

Downloads

Download data is not yet available.

References

Anggraini, K., Kriesye S., M. J., & Mindari, R. (2022). Pengaruh Permainan Kosakata Bahasa Inggris Melalui Digital Smart Board For Kids Terhadap Perkembangan Bahasa Anak Usia 5-6 Tahun di Era Merdeka Belajar. GHANCARAN: Jurnal Pendidikan Bahasa Dan Sastra Indonesia, 319–328. https://doi.org/10.19105/ghancaran.vi.7615

Ardiyanto, F. R. (2024). Designing a Game-Based English Learning Application for Early Childhood Learners Using TPACK Framework. Jurnal Caksana : Pendidikan Anak Usia Dini; Vol 7, No 2 (2024).https://www.trilogi.ac.id/journal/ks/index.php/PAUD/article/view/2394

Crystal, D. (2012). English as a Global Language. In English as a Global Language. https://doi.org/10.1017/cbo9781139196970

Fasha, A. K., Na’imah, N., & Suyadi, S. (2023). Pengenalan Kosakata Bahasa Inggris Pada Anak Usia Dini Di Tk Kids Garden Al-Mabrur Bandung. Jurnal Usia Dini, 9(3), 391. https://doi.org/10.24114/jud.v9i3.55413

Herlina, L., & Daryaman. (2025). Pemanfaatan Smart Board untuk Meningkatkan Bahasa Ekspresif Anak Usia Dini (4-5 Tahun). Jurnal Pendidikan Dasar Dan Menengah, 1(1), 89–96. https://doi.org/10.59966/arunikawidya.v1i1.130

Ishak, A. P., Afifah, R. N., & Kamelia, S. Q. (2021). Strategi belajar sambil bermain sebagai metode pembelajaran terhadap anak pada masa pandemi di Desa Leuwigoong. Proceedings UIN Sunan Gunung

Kasihani, S. (2007). English for young learners. In Jakarta: Bumi Aksara.Djati Bandung, 1(87), 137–145.

Mayer E, R. (2009). Multimedia Learning Prinsip-Prinsip Dan Aplikasi (Utami Maska, Ed.; 1st ed.). Pustaka Pelajar.

Nurhayani, N., Yuanita, S. K. S., Permana, A. I., & Eliza, D. (2021). TPACK (Technological, Pedagogical, and Content Knowledge) untuk peningkatan profesionalisme guru PAUD. Jurnal Basicedu, 6(1), 179–190. https://doi.org/https://doi.org/10.31004/basicedu.v6i1.1852

Parmi, & Zulkarnaen. (2025). Efektivitas Metode Belajar dengan Loose Part dalam Meningkatkan Minat Belajar Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 9(1), 253–262. https://doi.org/10.31004/obsesi.v9i1.6764

Permana, M. J., & Sujana, W. (2021). Aplikasi Pembelajaran IPS Berbasis Pendekata Konstektual. Jurnal Penelitian Dan Pengembangan Pendidikan, 5(1), 1–9. https://doi.org/https://doi.org/10.23887/jppp.v5i1.32445

Pertiwi, A. B., Rahmawati, A., & Hafidah, R. (2021). Metode Pembelajaran Kosakata Bahasa Inggris Pada Anak Usia Dini. Kumara Cendekia, 9(2), 95. https://doi.org/10.20961/kc.v9i2.49037

Rahayu, M., & Makmur, A. (2024). The Effectiveness of Using SmartBoard Interactive Toward Learning Innovation in Schools. JIV-Jurnal Ilmiah Visi, 19(1), 23–31. https://doi.org/10.21009/jiv.1901.3

Raoza, V. (2024). Implementasi Media Visual Gambar untuk Perkembangan Kognitif Anak Usia Dini di Tadikal Al Fikh Orchard Pendamar Indah 2 Selangor Malaysia. AKADEMIK: Jurnal Mahasiswa Humanis, 4(3), 1252–1266. https://doi.org/10.37481/jmh.v4i3.1069

Rijkiyani, R. P., Syarifuddin, S., & Mauizdati, N. (2022). Peran Orang Tua dalam Mengembangkan Potensi Anak pada Masa Golden Age. Jurnal Basicedu, 6(3), 6(3), 4905–4912. https://doi.org/10.31004/basicedu.v6i3.2986

Sugiyono, D. (2013). Metode penelitian pendidikan pendekatan kuantitatif, kualitatif dan R&D. Alfabeta.

Tarigan, H. G. (1985). Pengajaran kosakata. Angkasa. https://books.google.co.id/books?id=RLUtAAAAMAAJ

Triyanto, D., & Astuti, R. Y. (2021). Pentingnya Bahasa Inggris Untuk Anak Usia Dini Di Desa Purwoasri, 28 Metro Utara. SETARA: Jurnal Studi Gender Dan Anak, 3(2), 45. https://doi.org/10.32332/jsga.v3i2.3787

Downloads

Published

2026-10-20