THE EFFECT OF ANAGRAM GAME ON THE EIGHTH GRADE STUDENTS’ VOCABULARY MASTERY AT SMPN 3 BALARAJA
Abstract
This research was aimed to know the effect of Anagram Game on students’ vocabulary mastery. This research used quantitative method, with quasi-experimental design. This research was conducted in SMPN 3 Balaraja. The number of the sample of the research was 70 students of eighth grade. The instrument in this research was divided into two steps of test, namely pre-test and post-test. Based on the criteria of hypothesis test that if tcount < ttable then Ho is accepted, it means that there is no significant difference students’ result of learning vocabulary mastery between students in experiment class who were taught by using Anagram Game and the students in control class who were not taught by using Anagram Game. Otherwise, if tcount > ttable then H1 is accepted, it means there is any significant difference of students’ result of learning vocabulary mastery between students in experiment class who were taught by using Anagram Game and students in control who were taught by using Anagram Game. The result of the calculation was t – count of ɑ = 5% was 2.04, and for t – table was 1.99. It proved that Anagram Game gave effect on students’ vocabulary mastery.
Keywords
Full Text:
PDFReferences
Amri, U. (2016). Increasing Students’ Vocabulary Mastery By Using Eye-Spy Game at the Second Grade of SMP Babussalam Selayar [Alauddin State Islamic University Makassar]. repositori.uin-alauddin.ac.id/6172/1/Ulil Amri.pdf
Arikunto, S. (2006). Prosedur Penelitian (Suatu Pendekatan). Jakarta: Rineka Cipta.
------------ (2009). Prosedur Penelitian. Jakarta: Bumi Aksara.
Arjulayana. (2018). Non English learners’ needs in learning english as a foreign language. Asian EFL Journal . vol.20. no.4 . published by ELE Publishing
Bakhsh, S. A. (2016). Using Games as a Tool in Teaching Vocabulary to Young Learners. Journal English Language Teaching, 9(7), 120. https://doi.org/10.5539/elt.v9n7p120
Capper, S. (1999). Anagram: Vocabulary Development Game. Academic Press.
Echols, J. M., & Shadily, H. (2003). Kamus inggris Indonesia. PT Gramedia Pustaka Utama.
Febriyansyah, I. (2015). Improving Students’ Vocabulary Mastey Through Bingo Game for Grade X of SMAN 4 Purworejo in the Academic Year of 2014/2015. English Education Study Program. Yogyakarta: Yogyakarta State University
Fifah, F. M. (2016). The Effectiveness of Using Anagram Technique Toward Students’ Vocabulary Achievement of the Eight Grade at MTS Wahid Hasyim Setinggil-Wonodadi. English Education Department. Tulungagung: State Islamic Institute (IAIN) Tulungagung
Hadfield, J. (1995). Intermediate Vocabulary Games. Pearson Education Limited.
Hanson, & Padua. (2011). Teaching Vocabulary Explicitly. Pacific Resources for Education and Learning.
Hatch, E., & Brown, C. (1996). Vocabulary, Semantics, and Language Education. Cambridge University Press.
Hiebert, H. E., & Kamil, L. M. (2005). Teaching and Learning Vocabulary: Bringing Research to Practice. Lawrence Erlbaum Associates.
Kartini. (2010). Teaching Vocabulary by Using Anagram to the Fifth Grade Students of SD Negeri 42 Palembang.
Nation, I. (2001). Learning Vocabulary in Another Language. Cambridge University Press.
Nurjanah, S. (2018). The Effect of Anagram Technique on Students’ Vocabulary. 1–109.
Pavlu, I. (2009). Testing Vocabulary. Masaryk University.
Rahmah, A. (2016). The Effect of Word-Search Puzzle on Vocabulary Size At the Seventh Grade Students of Smp Muhammadiyah Buntok.
Riadi, E. (2014). Metode Statistika Parametrik dan Nonparametrik. Pustaka Mandiri.
Richard, J. C., & Renandya, W. A. (2002). Methodology in Language Teaching, An Anthology of Current Practice. Cambridge University Press.
Rifiani, N. (2012). Berbagi Pengetahuan Ambigram dan Anagram. Diakses dari: nisyarifiani.blogspot.com/2012/07/berbagi-pengetahuan-ambigram-anagram.html
Rohmatillah. (2015). A Study On Students’ Difficulties In Learning Vocabulary. Institut Agama Islam Negeri (IAIN) Raden Intan Lampung, 69–86.
Rosada, I. B. (2016). Improving Vocabulary Mastery by Using Anagram Game at the First Grade Students of MTSN Karangayar in Academic Year 2015/2016. 240.
Shidiq, M. S. (2013). Improving Student’s Vocabulary Mastery Through Guessing Picture. Muhammadiyah University of Surakarta.
Susanty, E. (2019). The Effect of Anagram Activity to Students ’ Vocabulary Knowledge.
Templeton, S. (2004). The vocabulary-spelling connection. In J. Baumann and E. Kameenui (Eds.), Vocabulary instruction. Guilford Press.
The World Book Dictionary. (2006). World Book, Inc.
Thornbury, S. (2002). How To Teach Vocabulary. Pearson Education.
Ur, P. (1996). A Course in Language Teaching, Practice and Theory. Cambridge: Cambridge University Press.
Utami, D. W. (2017). The Effectiveness of Using Word Mapping Strategy in Teaching Vocabulary.
Webster’s School Dictionary. (1980). American Book Company.
Wright, A. (1984). Games for Language Learning. Cambridge: Cambridge University Press.
DOI: http://dx.doi.org/10.31000/globish.v10i1.3223
Article Metrics
Abstract - 1536 PDF - 725Refbacks
- There are currently no refbacks.
Globish
Program Studi Pendidikan Bahasa Inggris
Fakultas Keguruan dan Ilmu Pendidikan
Universitas Muhammadiyah Tangerang
Jl. Perintis Kemerdekaan I/33, Cikokol
Kota Tangerang, Indonesia
e-mail: globish_journal@umt.ac.id
Globish (p-ISSN: 2301-9913 | e-ISSN: 2301-9913) is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.